As long as the Russian bear is around to scare the west and occupy our mibds the Chinese dragon is at much more liberty to do whatever they want.
As long as the Russian bear is around to scare the west and occupy our mibds the Chinese dragon is at much more liberty to do whatever they want.
Love the addition of “again”.
I mean if you don’t want your yacht sunk then don’t sail it where orcas sink yachts. Sorry but actually not sorry for the casual victimblaming.
Spoiler it is 30km/h. After that noise and injury risk/severity shoot up. It is the compromise speed.
How easy it for those speaking the different languages to understand eachother?
So many. And the answer to all “why nots?”. Time. It’s time. So off the top of my head
Eat the Reich - “The year is 1943. You are a team of crack vampire commandos with one mission: drink all of Hitler’s blood”
Conan 2d20
Legend of the Five rings (5e)
Stoneburner - Deep Rock Galactic the TTRPG
Vaesen - Call of Cthulhu but rooted in nordic mythology
Heart the City Beneath - an award-winning complete tabletop roleplaying game about delving into a nightmare undercity that will give you everything you’ve ever dreamed of – or kill you in the process.
In a game a while ago there was a FtM prince turned hosteller. Left court and royal duties due to disillusioned and wanting to do actual good. But then they were a PC and quickly needed some help from granddaddy the king. I wondered what the king wanted in exchange. And it was clear - the royal line continued. In other words get an heir.
I checked with the player that this was an OK path comfort and safety wise. Afterall one way to solve it was for the prince to get pregnant, force upon themselves a gender they did not want etc. We talked about it and had regular checkins.
The moment that made this an awesome world building moment was when I realized magic impregnation wasn’t an impossibility. Nor pregnancies without the biological bits. Because Magic!
Unfortunately we never to to that part before scheduling did its thing.
Cat is grumpy because someone stole its humans
This brings us back to zones, a good middle ground. Draw rough map, or great map, and on it mark intresting combat zones. Some are separated with emptiness, others by obstacles.
For example a tavern brawl. Zones could be the Bar, Kitchen, Common Room, Balconies, Private Rooms, Out Front and Out Back.
Fighting on the Balconies could be tight, only one in width and with the risk of being thrown off it into the Commonroom. In the Kitchen there would be fire hazards, improvized weapons, knifes and the Stew. Not to forget other ways to spice things up in there. Around the Bar there would be some cover fighting someone on the other side, bottles to be broken and combatants to glide alond the bar for maximum mental damage.
And so on. Make each zone memorable and with special features. Did I mention drawing it out really helps?
No grid only effect templates. Freeform battlemapping y’all!
And rulers.
Depends on the system. Classical fantasy adventuring? Most if not all sessions. Adventure and Sword&Sorcery? Sometimes, half perhaps. Character drama? Very seldom.
I look at how the system spends its page budget and use that as a guideline. If there is a chapter for combat, one for harm and recovery and one for combat magic then the system wants me to focus on those parts. Also I look at how the players/characters are rewarded and try to have each session hit several of those criteria. So if the only (reliable, non gm-fiat) way to earn rewards if through combat then you bet your sweet ass there will combats each session.
Hello Future Me is awesome
Do you actually want us not to repost it?
Or why not simply have degrees of success on EVERYTHING? But as you say it would be a lot of work. Folks have done it, just look at yhe various dicepool system or even Pathfinder 2e.
On a sidenote I find saves boring. I enjoy actively rolling skills much more engaging. And all spells being “attack rolls”.
The way DnD is built does require the counter dance. Big abilities are part of its features. So there need to be ways to counter those abilities. That is the (modern?) DnD way.
Very sparse with such abilities and those that exist generally don’t apply to Monsters. Some only apply up to human sized targets. No hypnotic patterns, hold monsters etc.
Dragonbane leans a bit into OSR aporoaches here in that you will have to work with the GM and the fiction to get things capable of trivialising encounters. But then the encounter vs the Monster wasn’t fought in battle but in strategizing and preparation.
Solo, GM-less (co-op) or guided (with GM) all work well. The tools provided for GM-less/solo play also facilitates GMing. Almost autopilot.
I would point you to Ironsworn. Possibly also Ironsworn:Starforged, its SciFi adapatation and rules version 1.5e. Nothing wrong with base Ironsworn, Starforged just is better.
While rooted in dark perilous fantasy that can be changed through description and presentation. At its core it’s a Powered by the Apocalypse system, just as Dungeon World is, and can open up that whole ecosystem with highly rated games such as Monster of the Week and Masks: A New Generation. Ironsworn is also free which removes a barrier to checking it out
What makes Ironsworn so great is that while its narrative/light roots from PbtA is still there it structures gameplay much more than others. Part of this is because it it made from the ground up to accommodate GM-less and solo play. So many of those small considerations the GM does are spelled out. Second is Ironsworn’s excellent new take on tracks. Instead of filling it up and once filled it is done it puts the fulfillment in the players hands. Once the fiction is such that it could have been completed the player can roll against its progress and see what falls out. Or they can push on, fill the tracker up more for a more sure result.
So all-in-all Ironsworn is a system born in the narrative PbtA tradition that further structures gameplay. A great system for questing campaigns.
Im not just a bog, I’m a poor bog.
It would silence as many screams as hands you are loosing pulling items from it. Which is zero.
The Swedish vacation law (Semesterlag 1977:480) amateurishly translated by me. And I am in no way experienced enough in our labour law to comment on how it looks for those not working full time. The short lesson is to Remember Ådalen, or those that fought, bled and died four our labour rights.
4 § En arbetstagare har rätt till tjugofem semesterdagar varje semesterår […]
An employee have right to twentyfive vacation days per year
12 § Om inte annat har avtalats, ska semesterledigheten förläggas så, att arbetstagaren får en ledighetsperiod av minst fyra veckor under juni-augusti[…]
If nothing else have been agreed upon, the vacation is to be scheduled such that the employee get a vacation period of at least four weeks during june -august
Unions work. Labour movements work.