mudleM to Linux Gaming · 1 month agoMicrosoft Starts Preparing Its Open-Source DirectX Shader Compiler For "HLSL 202x"www.phoronix.comexternal-linkmessage-square5fedilinkarrow-up135arrow-down11cross-posted to: opensourcelinux
arrow-up134arrow-down1external-linkMicrosoft Starts Preparing Its Open-Source DirectX Shader Compiler For "HLSL 202x"www.phoronix.commudleM to Linux Gaming · 1 month agomessage-square5fedilinkcross-posted to: opensourcelinux
minus-squaremudleOPMlinkfedilinkarrow-up16·1 month agoYes. It means we have better compatibility with DirectX shaders on Linux. It enables a unified shader development workflow across platforms. Developers can focus on HLSL without worrying about different shader languages for Windows and Linux.
Yes. It means we have better compatibility with DirectX shaders on Linux. It enables a unified shader development workflow across platforms. Developers can focus on HLSL without worrying about different shader languages for Windows and Linux.