mudleM to Linux Gaming · 6 months agoMicrosoft Starts Preparing Its Open-Source DirectX Shader Compiler For "HLSL 202x"www.phoronix.comexternal-linkmessage-square5fedilinkarrow-up135arrow-down11cross-posted to: opensourcelinux
arrow-up134arrow-down1external-linkMicrosoft Starts Preparing Its Open-Source DirectX Shader Compiler For "HLSL 202x"www.phoronix.commudleM to Linux Gaming · 6 months agomessage-square5fedilinkcross-posted to: opensourcelinux
minus-squaremudleOPMlinkfedilinkarrow-up16·6 months agoYes. It means we have better compatibility with DirectX shaders on Linux. It enables a unified shader development workflow across platforms. Developers can focus on HLSL without worrying about different shader languages for Windows and Linux.
Yes. It means we have better compatibility with DirectX shaders on Linux. It enables a unified shader development workflow across platforms. Developers can focus on HLSL without worrying about different shader languages for Windows and Linux.