So I’ve been thinking, the DOOM game code was made available openly and if I am not mistaken, was based off the linux version.
Is it right to say that’s why DOOM got incredibly popular with the “It can run on anything i.e a cash machine”
I say this because we all know Linux is a rock solid and efficient system compared to the bloat of Windows.
If anyone can enlighten me, This is pretty much why you can find DooM on almost any platform BECAUSE of its Linux code port roots?
Consider me a nutcase but I genuinely thought this was the case.
Someone already talked about the platform agnostic development process and the platform agnostic code that it produced, but no one has talked about what doom itself is and how the limitations of its operations meant that it could reasonably run on a wide variety of hardware.
Doom doesn’t have much of what we expect of games now, the objects are 2d sprites and the level geometry is very simple. The music is midi and the play area is 2d.
Some of what people refer to as bugs in doom are simply artifacts of the design and the good source ports have compatibility levels that can be invoked to match those original bugs and whatnot. By aggressively cutting away anything that wasn’t required, doom became a program that could be ported to anything.