Just trying to start a conversation and see what people are interested in. Nothing special about the categories - add anything you want to talk about.

Favorites limited to ones I’ve played.

Overall: Fallen by Perplexing Ruins. Love the setting, atmosphere and mechanics. I have some quibbles about healing in the default rules but want the Fear mechanic in everything. It’s great for both groups and solo.

Combat: Lancer by Massif Pres

Solo: Broken Shores by BlackOath Entertainment. I haven’t managed to keep a PC alive for longer than an in-game week, but it’s awesome. Runner-up is Riftbreakers, also by BlackOath. Much less deadly and more heroic. Also the best run-a-group-solo that I’ve seen.

Magic system: Path of the Aram Thyr by BlackOath, again. Another solo, and I’m not a fan of the game-play loop, as written, but that is easily fixed by making your own narrative/PC goals. And the magic system is so cool.

Supplement: Lots here, but from what I’ve used in games is a tie between Into the Cess & Citadel and Into the Wyrd and Wild, both by Feral Indie.

I’ve got a large TBR/TBP pile, so a couple of things I’m very excited about: Across a Thousand Dead Worlds (BlackOath), Salvage Union (Leyline) and Goblinville (Narrative Dynamics). The current top of the TBP is Pirate Borg, Runecairn and WWN.

  • AlwaysTheir@lemmy.one
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    1 year ago

    Apocalypse World 2nd Ed. has given me the most delight in the fewest sessions of any TTRPG. It takes a group willing to follow the rules though. If you try to play it the way you play D&D it won’t work so keep that in mind.

    • snek_boi
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      1 year ago

      With Apocalypse World, I haven’t had a single bad session. They’ve all been interesting and hilarious. On the other hand, I’ve had all sorts of awful experiences with many other TTRPGs…

      I can’t wait for a new edition to come out!

  • IndeterminateName@beehaw.org
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    1 year ago

    I’ve only played and run D&D 5e. I did get the Pathfinder 2e humble bundle so might play that at some point. My party also owns two copies of the Call of Cthulu starter set which I would love to get around to one Halloween.

    For small stuff we’ve played Honey Heist which was a huge amount of fun!

    • snowkeep@lemmy.caOP
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      1 year ago

      No interest in 5e. My group did the PF2e started set. Not bad. I enjoyed playing an alchemist bomber. Less fun with a rogue mastermind. I did set up a Honey Heist one-shot for our group on an evening that the regular GM was busy, but too many people had to pull out that we never did it. It does look like a lot of fun.

  • rgalex@lemmy.world
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    1 year ago

    I’ve run a short adventure of three sessions for Call of Cthulhu, and so far is my favorite. Also, I want to expand on The One Ring 2e. I’ve run an introductory one shot and I was impressed about the flow and brutallity of the game, and I really liked it!

  • Vorthas
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    1 year ago

    Pathfinder 2e and even Pathfinder 1e are both great. Kind of prefer the d20 system overall, but dislike 5e (lack of options is my biggest beef with it, as well as small modifiers in general).

    I’ve also enjoyed Mage the Awakening from what little I’ve played of it.

  • reentry
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    1 year ago

    I personally really love the Fate system - it’s much more hackable than other systems, so if a part doesn’t work for you, you can usually tweak/remove it, and it sells “system toolkits” which essentially are homebrew guides.

    Overall, I find most heavy systems tend to put a crazy amount of focus on combat, which skews stories into pigeon-holing combat whenever possible. Most players I run for tend to view combat as a last-resort, so it’s hard to find heavy systems that match their playstyle.

  • AwkwardTurtle@beehaw.org
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    1 year ago

    I have run and played so many different systems, but I’ve really settled on the Into the Odd/Cairn/Electric Bastionland core as my bread and butter. I’ve even got two separate hacks based on that ruleset in the works.

    It’s fantastic, for me, because it’s streamlined down to bare minimum functionality, strips out a lot of what annoys me about other RPGs, but provides a stable base for me to build back on top any bits and pieces I miss or a given group of players will enjoy. Small enough that I can fit the entire system in my brain at once, while still sharing enough common language and concepts with more traditional d20 systems that running any random module I pick up is a piece of cake.

  • MarshallMed@lemmygrad.ml
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    1 year ago

    Recently my friends only want to play Savage Worlds, We are currently playing an adaptation of the Pathfinder scenario to SW and it has been a blast.

  • e8d79@feddit.de
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    1 year ago

    I am running a Vampire: The Masquerade chronicle using V5 rules for a couple of years now. I tried a few other things but I keep returning to that because I like the setting, the easy rules and that it does not emphasise rolling dice. I tried Changeling: The Lost but while I really liked the rule book I had trouble writing a chronicle, I might revisit it in the future.

  • Packard Moose@lemmy.world
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    1 year ago

    Cortex Prime is easily my favorite these days. It really can do everything well and is made to be hacked. Though I’m playing Dragonbane solo right now and finding it to be really good within its niche.

  • victoryonion
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    1 year ago

    Pathfinder 2e, Ironsworn and started getting into Dungeon World.

  • srasu@lemmy.minji.xyz
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    1 year ago

    So for myself, my favorite system in many categories in WOiN RPG.

    It’s a d6 quantitative pool system with lifepaths for advancement, which are like classes but you’re meant to take sprinkles of different ones all together, they represent what you’ve done with your life, and starting characters have 5 ‘levels’.

    It has rulebooks for three default genres, medium low fantasy, 80s action movies, and somewhere between star trek and babylon 5 science fiction.

    It’s reasonably tactical combat, medium crunch, and pretty cool systems for a lot of play.

    It also has a verb+noun default magic system and a spellpoint system as an optional rule for additional crunch.

    It’s coming out with a new starter set later this month on kickstarter with a condensed version of the rules, a bunch of pregen characters, and three prebuilt adventures.

    I’ve also played a bunch of other games, mostly fantasy d20 in nature. ATM PF2e is my favorite fantasy d20 game.

    I’ve started reading Ars Magica 5th edition recently, and it’s also super interesting to me. It’s pretty unique among the games I’ve looked at for making the players’ home base be central to the story and mechanics outside of just being reasonably safe for the players to crash in.

  • doggoblingames@pathfinder.social
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    1 year ago

    Lancer, Runecairn, and Salvage Union are all on my list, the last in part thanks to their excellent blog series on the history of D&D and OSR/NSR games. I’ll have to check the others out!

  • pixxel@discuss.tchncs.de
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    1 year ago

    I’ve been playing a lot of Traveller with my group and I really enjoy it so far. Seth Skorkowsky has some great videos on youtube about it if you are interested.

  • holothuroid@kbin.social
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    1 year ago

    Overall: Mask: A new Generation

    Combat: Cairn - Just roll your weapon damage. If you have surprise/superior position/etc. roll d12 instead. If inferior, always d4.

    Magic System: My game, Let’s Go To Magic School. You make your magic system as you play, by assigning subjects, inventing spells for them and learning about laws of magic. https://docs.google.com/spreadsheets/d/1XM1K54-2XnVrccdvei8UG7vVgsks-CDrAAzybKiMbRs/

    Supplement: Hunting Grounds: The Rockies for Werewolf: Forsaken. Over 40 NPCs with a plot hook each.