- cross-posted to:
- blender@lemmy.world
- blender
- cross-posted to:
- blender@lemmy.world
- blender
I recently switched from Windows to Manjaro because i tied it for some time on my laptop and really liked it.
But now I have major problems with blender 4.0 Cycles HIP rendering on my PC. I tried amdgpu-pro-oglp, hip-runtime-amd and hip-runtime-amd-blender but i get strange shading with progl blender and hip-runtime-amd-blender, with hip-runtime-amd blender crashes when selecting gpu rendering. I use a “radeon 5600 xt” GPU and everything worked fine on Windows, but i really don’t want to go back to Windows
Everything works fine in blender 3.6 LTS I created a simple scene to show the problems on the left is simple principled bsdf, middle left is principled bsdf with full SSS the sphere is metallic and the cube on the right is glas:
- Blender 3.6 (GPU HIP, works fine thats how it should look)
- Blender 4.0 CPU rendering (works fine)
- Blender 4.0 GPU (HIP, not working, sometimes crashing)
Pls help its pretty important for me that newer versions of blender work. If you need more information just ask.
I don’t know Blender, but from experience I found that Manjaro/arch is a bit too bleeding edge for production use. Especially when it comes to non-gaming graphics. I experienced a lot of problems with Manjaro and GPU acceleration in video editing suites. All got solved when I switched to Linux Mint.
Similarly Zorin OS 17 has been good to me. I really like their approach to the Gnome UI (i.e. they kept the newest tech, and removed the space wasting UI components.
The Ubuntu based distros typically have fewer bugs as they typically have an older base.
Fedora is also a decent middle ground.
I would suggest logging a ticket or forum post with Blender on this. It could be a blender bug or a graphics bug, but they would be the best people to advise.