- cross-posted to:
- gamedev
- cross-posted to:
- gamedev
cross-posted from: https://sopuli.xyz/post/17594
(The Y in the title is the way i write the number eleven in base 12)
Hi! I don’t know if self-advertisement is ok in this community, please tell me if it isn’t and I’ll delete this post. This is a game I’ve been working on for the last week and I’m not fully certain it’ll go anywhere, but it has a small community already, so I figured its worth showing it here
Moloch is a very hard platforming roguelike where health is not health points, and instead, it consists of several conditions that are somewhat simulated and that can result either in a softlock or a death. Yes, being soft locked due to being hurt is part of the experience. It borders the line that separates rage games from the rest.
My idea for the project is to make it be frustrating because of how easy it is to die, and not because of how hard it is to use the controls. I tried my best to make the controls as responsive and smooth as I could, so that the game feels good to get good at.
It is inspired by Noita and Rain World, the former being the one that inspired the roguelike elements and the wands, and the latter being the one that inspired the way I’m handling the difficulty and health.
In any system optimizing for X, the opportunity arises to throw any other value under the bus for optimized X
Yes, a friend sometimes takes the time to speedrun going through all the rooms in the first level https://www.youtube.com/watch?v=6YpSSdUZpB8
No normal gameplay, tho, my computer isn’t good enough to record that and no one else has
Edit: extremely low quality gameplay: https://www.youtube.com/watch?v=2aI-vlc-bFk
Looks pretty nice, it reminds me a bit of Jennifer Dianne Reitz and Adventure Time. It needs some music and some polishing, though, but it looks like an amazing project, please keep at it! :3