This have been really frustrating for me as of late since I just found out today that it seems to me that the Minetest Multiplayer List is based up if the server been online for at least 8 hours for the last 8 hours.
Rendering daily backups of the server (since it does have to be shut down for it be done safely.) pulling me to the bottom for up to a third of the day because of this up time “uptime” system.
So I am wondering what if there’s anything I am able to do? Like are there other options aside from playing a “creative like” game which is Minecraft and people birching to me, about paying for it?
You should try it out, because I think the timeout is just acquiring the initial lock, but IDK how that will interact with minetest, but it should be better than “pausing” because of less/no downtime.
At least that’s more understanding to me, thanks for explaining that to me and I shall see how it’s does. Should be easier to implement to boot.
What I can do is fire her up on a cron (after manually testing first) and play the game activity to see if I notices anything and what if any.