This looks like rather good advice, and I like the comparison to brutalist architecture. It feels like it fits, because so many seem to think brutalist architecture is ugly.

Personally, I like how functional it is; and similarly, functional (if plain) adventures make for good sessions.

  • Berttheduck
    link
    fedilink
    English
    arrow-up
    1
    ·
    2 years ago

    That’s true, I have been leaning heavily to narrative games lately so there’s something to be said about mechanical simplicity and still telling fun stories together.