Berttheduck

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Joined 2 years ago
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Cake day: June 6th, 2023

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  • If there is"no point" then the point is to do the most good and have the most fun whilst you can.

    I work in healthcare and often talk to people and families about the dying process. We tell people that dying is a lot like falling asleep and that hearing is the last sense to go. So even if they aren’t awake and interacting anymore they are still aware of the people around them.

    To me, dying is part of life, it’s the big unknown. Everyone dies, you can’t change that. What we can do is accept it and make the best life we can with the time we have. The point is enjoying the now. For me I focus on spending time with my wife and doing what good in the world I can do. I work with dying people a lot and if I can make even a few minutes of their time better I’ve made a difference that was worthwhile.


  • I’ve read, I think, 4 of these and thoroughly enjoyed them. I enjoy murderbot as a character and watching their personality develop over the books is great. My biggest issue is length and pricing, in the UK these are as expensive as full length books but are novellas at best. The quality remains high compared to the first book so the rest are worth a read if you can rent them or get them cheap.







  • I love a horror game.

    First having a system designed for horror will really help you to build tension. As someone else said D&D etc are bad for horror because you’re supposed to be powerful, it can work but takes more effort.

    Next you need player buy in, everyone needs to want to be a little scared or uncomfortable. You’re also very unlikely to get horror movie levels of scared and trigger that fight or flight response as you’re all sat round a table playing games together.

    Having a good session zero for horror is especially important, to make sure you do it safely, have your lines and veils or your X card available and discuss your boundaries. Some people will be fine with body horror but can’t manage anything with children or whatever.

    Pacing is key to horror, leave the monster in the dark as long as possible, let the players imagine it and what is going on before you show them with a description. Give them downtime to decompress after a particularly tense moment. Let them make jokes but don’t join in during the tense bits, join in during the chill out section.

    If your looking for recommendations: Trail of Cthulhu (gumshoe) was great. I ran a SCP style game, just picked a monster and had the PCs try and work out what was happening.

    Delta Green is a really easy system to intro new people to, it’s d100 roll under and you’re playing X-files so people have a strong base to work from. Has some great modules to get you started.

    Mothership is wonderful and my current obsession. It’s also d100 roll under and it’s basically Alien/s in terms of the setting but you could easily fit in whatever you wanted sci-fi wise. The modules that come with the box set are brilliant.

    It’s easy to inject horror into most settings, my party were really light hearted and jokey in Blades in the dark but I had a few sessions where an automaton was hunting them which they found genuinely scary.

    Honourable mention the Fate horror toolkit mostly for the GM advice.

    Happy to give thoughts on anything horror related if you’ve got more questions.


  • I feel you bundley pain. I have: favourites, check in future/ early access, completed, currently paying, deck games, escape rooms, games for my wife to try, horror, humble games to try, local multiplayer, multiplayer, new need to try, played kinda sucked, puzzle, RPG, RTS, shooter, sofa games, VR games.

    New need to try is for the humble bundle games I’m actually interested in and the humble games to try is for the ones which are just extras.



  • Less temptation and more gave in already. I got myself the ultimate edition of stalker 2. The first ones were some of my all time favourite games and I’m so glad the sequel got made I felt like they deserved my money. Have to say I’m very happy with my purchase and I look forward to the dlc in the future. The atmosphere is great and the gameplay is fun. I strongly recommend it.







  • Humans have a really good digestive tract for getting nutrients out of food. So you take a lot of the mass of the food you eat and use it in your body as energy or building material. As such your poop has significantly smaller mass because it’s made up of all the stuff you’re body can’t use after it’s pulled out so the good bits.

    As for dogs my understanding is they have a shorter digestive tract to allow them to eat the nasty stuff does seem to like without getting sick so they are probably less efficient at removing nutrients and poop more proportionally to what they eat.