I do have RFP enabled, but also webgl enabled. In the doc, it’s recommended to at least use canvasblocker, if having webgl enabled. But I’m wondering if RFP should make canvasblocker unnecessary at all.

Thanks !

  • @fishonthenetM
    link
    12 years ago

    sorry for being super late.

    I think you have many options, you could :

    • enable webgl, keep RFP and install canvas blocker and activate exclusively webgl protections.
    • enable webgl, keep RFP and be happy with it: you would likely still defeat a good amount of naive scripts.
    • enable webgl, disable RFP and install canvas blocker and activate canvas, audio and webgl protections, to keep a decent level of fingerprinting protection.
    • create a separate profile where RFP is disabled and webgl is enabled, and use it for cases where you want max usability and performance, but you are ok with being fingerprinted (eg. you login and pay with a credit card, so fingerprinting is not a concern as the website knows who you are).
    • @kixikOP
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      1
      edit-2
      2 years ago

      Thanks a lot, I’m all for 1st option, I guess that means setting “expert mode” in the “general” section, disabling all APIs in the APIs section, except for the canvas one, and enabling only the 3 webGL protected canvas API features:

      • readPixels
      • getParameter
      • getExtension

      I’m not sure if I should leave the canvas API set on “readout”.

      I have webGL enabled, and I have RFP enabled…

      @fishonthenet@lemmy.ml please let me know if that sounds fine, or if I should still enable something else. I wouldn’t like to have canvasblocker getting in the way of RFP, hehe…

      Thanks !

      • @fishonthenetM
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        22 years ago

        yup leave canvas as is: if you have RFP enabled CanvasBlocker canvas protection only kicks in when you allow canvas access via the urlbar!