I do have RFP enabled, but also webgl enabled. In the doc, it’s recommended to at least use canvasblocker, if having webgl enabled. But I’m wondering if RFP should make canvasblocker unnecessary at all.

Thanks !

  • kixikOP
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    2 years ago

    Thanks a lot, I’m all for 1st option, I guess that means setting “expert mode” in the “general” section, disabling all APIs in the APIs section, except for the canvas one, and enabling only the 3 webGL protected canvas API features:

    • readPixels
    • getParameter
    • getExtension

    I’m not sure if I should leave the canvas API set on “readout”.

    I have webGL enabled, and I have RFP enabled…

    @fishonthenet@lemmy.ml please let me know if that sounds fine, or if I should still enable something else. I wouldn’t like to have canvasblocker getting in the way of RFP, hehe…

    Thanks !

    • fishonthenetM
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      2 years ago

      yup leave canvas as is: if you have RFP enabled CanvasBlocker canvas protection only kicks in when you allow canvas access via the urlbar!