I’ve been using Tempo for my daily commute. Substreamer’s UI makes a tad more sense and is more helpful in certain instances (eg. randomizing albums is a bit of a pain on tempo) but I prefer Tempo because it doesn’t crash as much!
GTA games are the epitome of shallowness, for me. The story is always so vague and not interesting, you never get attached to characters. Gameplay is a boring loop, but its strength has always been being some sort of theme park. But it’s 2024 and “hop onto a game just to go fast on car and shoot a couple of civilians”
Animal Crossing: New Horizons. Like Pokémon, nintendo developers know fans will buy new games regardless of how much new content there is to it. There is no legitimate reason for the game to be so close mechanically to its Gamecube entry, and I find it an insult to long time fans.
It makes sense, but I highly suggest to try and see visual novels as reading material with mixed media (e.g. music). Many are very mid, but some do excel: Higurashi and Umineko are a great example of that.
Do you have anything to suggest? Me and a friend would like to re-dive into minecraft as a cozy co-op experience but we both have some experience with it from 2010-2018 and the new stuff that came out the last few years just don’t look that convincing.
I’ve seen modpacks mentioned, but there’s so many I don’t know where to start
I second this. A second hand 64gb deck is probably under 300€ if you are a bit patient and search local online used markets, while a new nvidia shield pro is around 220€.
Pretty much supports most controllers OOB, is literally a console that you can play less demanding games on, has a high resell value if you don’t dig it!
Most PC games nowadays do not have physical releases.
I actually just bought a second hand Lift, waiting for it to arrive. My hands are medium sized and I always used a modest size mouse, the Logitech G305, with ease.
Check official specs on the Logitech website, not Amazon: that sometimes weights the whole package, sometimes it doesn’t. The Lift is supposed to be lighter and smaller than the MX!
It’s absurdtpo me how basically no racing game company realizes that one of the key points to have your game be fun is to have some kind of progress. Contemporary racing games literally just throw cars at you in hope to make it fun by constantly giving you new toys.
I get that this is a thing that sells to the masses who /want/ those shiny new toys, but man. Imagine if a big studio actually took the time to improve on the vintage NFS progression formula :(
aaah sorry my bad, I guess I misunderstood
I’m sorry but it is definitely nowhere as close as the kind of harassment women receive. They have to deal with insults based on their gender, sexual harassment, digital stalking outside of games, etc
to be fair you can run on fresh kernel on linux mint through easy gui steps on the update manager!
Persona’s combat system, if tweaked correctly can be a tremendous strength: there’s a chance to have a great turn-based system in which elements play the role of the main “puzzle” to strategize over with both your demons and your party cast. I agree that Persona 5 had very little strategy in it, let’s hope for future entries to be better.
I wonder what kind of battle system the new Atlus JRPG will have
fyi: SMT and Persona based their combat system on weak points way earlier than P5. I’m not saying it is immune to criticism, but it’s a series standard by now
A good chunk of comments have spoilers, so if you read this first beware. I guess people like to brag about game knowledge more than they like having other people experiencing stuff.
The Final Fantasy series has many loved entries in which recurring characters, archetypes and items make a looping comeback. It is very fun to see how different those elements are handled in different entries. They just need to step back and realize not every FF needs to be a game that pushes its platform to its hardware limit. That may have worked well for them up to the PS2 era, but it’s not a thing anymore. You don’t need extreme ultra realistic eye twitching for your game to be grandiose.
To be fair, emulation and patching is even improving on late 90s to early 10s console games. Sure, you can’t evade hardware limitations, but having, for example, ps2 games not slowing down on a CRT with weird motion blur and giving you a big headache makes for an already much more compelling experience.
You got it a bit confused! Flatpak is not a way to store roms, but a way to deliver the software (RetroDeck) onto your device. Retrodeck, once installed, will create a “retrodeck” folder in your steam deck filesystem, which will again contain folders for roms.
All you need to do at that point is to place rom files inside already existing folders for their own systems (psx, psp, etc). Those files can be of many filetypes. For example, psx roms can be in chd, cue/bin, iso, etc
It is as straightforward as it can get!
I see! What I’m trying to wrap my head around is the need for a playlist that I can just throw on the car or the home hifi when I have guests that will output a strong selection, meaning stuff I either very much like or absolutely love. My server has every CD I have in the house copied onto it; and while I am sure that nobody minds Bob Dylan, my dad’s collection of over 30cd gets a little invasive after I hit random shuffle of all songs.