Matrix: @janoosh:catgirls.party
Non-Lemmy fediverse: @janoosh@catgirls.party
Wydawało mi się że gracze PC są znani ze swojego negatywnego nastawienia do ekskluzywnych rzeczy? FSR to otwarta i neutralna technologia, działa na każdym GPU, DLSS jest ekskluzywne dla GPU Nvidii. Zamienić “gracze” na “fanboje” i by się zgadzało, bo gracze to raczej się cieszą z większej dostępności do upscalingu w Starfield. Dziwne że takie tendencyjne artykuły nie pojawiały się przez lata gdy to Nvidia forsowała swoje PhysX i inne ekskluzywne technologie xd
Thanks, never heard that term.
Thanks for the recommendation. The novels are somewhere on my plan to read list, I just haven’t had a chance to get to them yet. 🙃 Discovering this community might be a good reason to finally give them a read.
Oh don’t worry, as far as I know this will be limited to only one part of the franchise, so as long as you can handle 9 main characters you will be fine. There might be some references to other generations, though you might not even notice them. Glad that you enjoyed it, means I can recommend it to my friends who are not into LL.
Exactly, hopefully it will be one less thing to worry about. If the rest of dev diaries will be at least of this “nothing groundbreaking” quality we’re in for a good game I think.
Remapped it to Jellyfin app on mine. Kind of ironic :)
I know it’s a meme, but did nobles even ever know that Myne’s aspirations are mostly limited to books and book related activities? I wonder if that’s expanded in novels 🤔
Seems like a solid and overall expected effort, nothing groundbreaking. I think most of the seasoned fans expected these things. Which is good, if the basics are solid it’s easier to later build upon them. Personally, things I like the most are how citizen’s age influences their pathfinding, that we will be able to build new outside connections and of course new info views.
Also, in the video I noticed that drivers turn off their high beams at night when there’s another vehicle approaching in front of them, neat!
First of all, as a long time Love Live fan (since first SIP), I am once again amazed how far has this franchise come in terms of production quality – both animation and sound. Well deserved congratulations to Sunrise and Lantis for not only keeping Love Live alive all these years but also improving it.
As for the today’s episode, I like the setting. Weird mix of magic, this characteristic pseudo-medieval generic fantasy style, and modern technology like cars, trains, train station announcers etc. seems appealing to me, and nothing really felt out of place. Not much in terms of plot to talk about as for now.
Anyway, I wonder how it will be received by viewers who are not part of Love Live fandom.
Hitech was never on my list of entities I expected to join F1. I hope this will not fizzle out, though realistically I suspect this will be just another US F1/Stefan GP.
Nie wiem kiedy ostatnio (i czy w ogóle xD) słyszałem cokolwiek od Demi Lovato, ale to nie jest brzmienie jakiego się spodziewałem po (z tego co pamiętam) dawnej gwieździe Disneya. Całkiem fajne.
I picked some mods from my sub list trying to find entries at around 1000 subs on Steam Workshop, so unlikely to be on top 10 list cause they are mostly unknown. Prisoner Recreation is slightly more popular than that but I included it with Prison Commons cause I think functionality they provide should be included in base game/future DLC in some form. In no particular order:
Prisoner Recreation – useful in multiple scenarios. House arrests for rowdy colonists, keeping sanguophage bloodbags happy, giving prisoners you want to recruit a glimpse of life in your colony, having separate prisons for low and higher security prisoners etc. Also good for role play. Combine with Prison Commons.
Perspective Paths – gizmo for making floors with hard edges. Dunno how to explain it in writing, better to look at it yourself.
Sanguophage Feed Relationship – nice to have for additional flavour when playing with sanguophages.
Picnic Area – allows pawns to eat in a designated outside area. Must have mod for making parks, squares and what not usable and not only decorative.
KanbanStockpile – adds stack refill threshold and stack limit settings to stockpiles. A must have to keep kitchens and canteens running smoothly.
Curb Stone – self explanatory.
Pawn Centric Work Priorities – adds a work priorities tab in pawn menu.
I skipped race, hair, furniture and other assets mods cause they are more of a personal preference. Same with less popular submods for bigger mods like Dubs Bad Hygiene. Hope this is of some use to you!
Initially, probably, but after some time the drivers will adapt. They are in F1 for a reason.
Now here’s a name I haven’t heard in a while.
To przez niego znam ten zespół i w ogóle słucham jazzu :D
Synchronisation to other instances seems wonky now, but this might be due lemmy.ml instance being quite crowded now. Otherwise it’s better than subreddit was in recent years. Less terminally online people who take things way too seriously.
This is amazing. This might be the best gaming news I’ve read in a long time, and it’s just a dev diary about roads. I really hope that if they put this much work into roads and road tools other parts of the base game will be equally developed, especially traffic AI, citizen simulation and public transport.
I think it still should be possible with combination of native Steam and Steamtinkerlaunch, although I haven’t done that in a while. Check this guide.
It’s a shame really. This is a team which for multiple decades punched far above their weight with limited resources. Nowadays it’s impossible to cheer for them.
There’s an active one over at !citiesskylines@lemmy.ml (https://lemmy.ml/c/citiesskylines) as well