• Mermitian@lemmy.caOP
    link
    fedilink
    English
    arrow-up
    7
    ·
    edit-2
    1 year ago

    I am really excited about them adding road wear and traffic accidents. And the new upgrade tool (called Replace) also seems to be really powerful. You can add things like parking, wide sidewalks, and even bus/tram lanes with it to existing roads, instead of all these being separate road types. So future updates can easily add bike paths!

    • Niewiederdurchfall@feddit.de
      link
      fedilink
      English
      arrow-up
      4
      ·
      1 year ago

      I hope they left bicycles out of the base game to do them justice in a dedicated update. Everything that we know about the tools for car infrastructure so far can be applied to bikes as well. You’re spot on.

  • janoosh@szmer.info
    link
    fedilink
    English
    arrow-up
    5
    ·
    1 year ago

    This is amazing. This might be the best gaming news I’ve read in a long time, and it’s just a dev diary about roads. I really hope that if they put this much work into roads and road tools other parts of the base game will be equally developed, especially traffic AI, citizen simulation and public transport.

  • 𝙚𝙧𝙧𝙚@feddit.win
    link
    fedilink
    English
    arrow-up
    4
    ·
    edit-2
    1 year ago

    What I’m excited about:

    • road tool grid and parallel modes (huge time savers)
    • drawing roads across existing roads
    • stacked roads!
    • parking availability and its effects
    • traffic accidents
    • removing crosswalks

    It’s like my wishlist got read! 😄

  • arefx
    link
    fedilink
    English
    arrow-up
    3
    ·
    1 year ago

    Man I might need to plan some time off from work around this game.

  • Spat_U_Later@lemmy.world
    link
    fedilink
    English
    arrow-up
    3
    ·
    1 year ago

    It might be silly, but I’m excited about being able to make better highway on/off ramps. It always drove me crazy that in unmodded C:S it was impossible to design realistic highway access because the roads couldn’t slope and occupy the same space properly.

  • cheer
    link
    fedilink
    English
    arrow-up
    2
    ·
    1 year ago

    This lane snapping is gonna be revolutionary, I can already see how much easier it’ll make networks

  • flauschke@feddit.de
    link
    fedilink
    English
    arrow-up
    2
    ·
    1 year ago

    Oh man, I’m trying not to get too hyped up about C:S II but the roundabouts and fine tuning crossroads look so good! I’m excited to see what else is new.

  • Salad_Fries@lemmy.world
    link
    fedilink
    English
    arrow-up
    1
    ·
    1 year ago

    Love the modularity of the tools! It seems to fit right in with what we’ve seen with the city services. I feel like this setup makes a lot of sense & am super hyped!

    My only qualm is now that ive seen these tools, i have no desire to even look at cs1 lol. Way too hyped