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Cake day: June 9th, 2023

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  • .:\dGh/:.toGamingWhy UE 5 is so bloated?
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    28 days ago

    UE5 is just a tool. Developers are the ones who are responsible of the game performance, more than Epic.

    There are some problems that plague UE5 games like transition stuttering (moving from one zone to another) among other things, but overall I couldn’t blame the engine when the ones who use it are not me, but the developers themselves.

    Same flak for Rocksteady and Batman Arkham Knight. They used Unreal Engine 3 instead of 4, and ran like crap anyway.

    Studios and publishers will happily pay UE fees if that means pushing the game on schedule than wasting 2 years creating an engine from scratch that can’t resell or reuse (there are exceptions , tho)





  • The Meta-owned messaging app is extremely popular in Europe owing to its cross-platform compatibility.

    There you have it. If iMessages was cross platform, people would use it, but it doesn’t, so people will pivot for the second best thing.

    Also, Northamerica SMS roots are deep, deeper than Europe, Asia and Latinamerica. Disgusting or not, the people already made its choice: $1 a year was too much.









  • Let’s see:

    • There is already Steam for Mac, which a great catalog and sales.
    • The only appeal of an App Store game is cross-platform… in Apple devices.
    • Consoles (with controls) are cheaper than any Apple product compatible with AAA games. (This includes the Steam Deck).
    • There are no platform-selling exclusives.
    • There is no exclusive hardware features.
    • Major most-played games are not available OOTB: PUBG, Roblox, Rocket League, Genshin Impact, Apex Legends, Call of Duty, CSGO2.

    Yeah, I get the sentiment: why. But Apple has to start with something, and if they want people to buy games they will need a bigger catalog, and for that they need to keep their porting tools easier to implement.




  • Well, the thing is that 3 years looks like “too long” but eventually the spec is held by the timeframe of having actual silicon. Even if it’s not 1 year or 2, at least is not 5 or 7.

    That’s probably the problem of standards. Everyone has to agree to a new spec, instead of a company offering double the PCI Express bandwidth and latency that, low and behold, only works on their hardware and will charge for royalties.

    3 years look like a lot, but it’s cheaper than vendor lock-in, which everyone has afraid of since is in that moment your business is controlled by other business.