On desktop, I use the AI-designed Halmak Keyboard, and its had great results.

Rather than manually picking letter positions, Halmak was designed by an evolutionary algorithm, based on a given set of criteria, and sample text.

I designed the original english thumb-key layout manually, with trial-and-error, and based essentially on 3 criteria:

  • Letter frequency
  • Alternating thumbs
  • Thumbs come from the bottom corners, so lower and edge tiles are easier than higher.

But I did not take into account things like digrams / trigrams, and I don’t know enough about evolutionary algorithms to do it.

Would anyone be interested in tackling this problem?

  • Lewis144
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    2 years ago

    I’d be willing to give it a try. Have you done any work on the hand movement model, like he shows at 2:06 in the video you posted? Mine would be different from yours, since I type with just one thumb.

    The important part is how much time it takes to type key 1 after typing key 2, right? Maybe just logs of people typing with time stamps for every key or something? Then I could make a map to teach the AI with.

    Are you particularly attached to the evolutionary algorithm? I might try a few different ones.

    • Lewis144
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      2 years ago

      Oh it looks like MessagEase has. I should’ve looked at their paper first.

      • DessalinesOPMA
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        2 years ago

        MessageEase unfortunately didn’t do any optimization after their first 9 letters ( and I don’t fully trust what they did there either ). When it came to the swipes, they based it off of whether the letter was curly-shaped or not (curly shaped letters go off the center key)

        • Cargon
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          11 months ago

          @Dessalines where did this end up? I have experience with genetic / evolutionary and similarly applicable optimization algorithms and would be interested in helping to optimize the layout.

          • DessalinesOPMA
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            11 months ago

            We could definitely still use some help. Check the github issue, but dev has stalled on it.

  • SoftBun
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    2 years ago

    I’m not a programmer but there is this open source tool called genkey, which can generate desktop keyboard layouts. Maybe it could be somehow adapted for generating 3x3 layouts.

    I hope it helps in someway.

  • Cassilda@lemmygrad.ml
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    2 years ago

    I do agree that digrams/trigrams turn out to be the most important thing in this kind of layout. The MessagEase layout seems to get a lot of digrams right, even if it’s only by accident. I think the real problem is that we don’t have a very good model for the relative costs of things like non-alternating thumbs and sliding from the same box after a tap. I think the optimization algorithm would probably not be that hard relative to quantifying the costs of different placements.

    • DessalinesOPMA
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      2 years ago

      True, its tough to say whether things like having the O and U , on the same key is optimal. We do really need someone to help AI design layouts tho.