We’re 3 game sessions deep into a Vampire the Masquerade chronicle. I’ve just heard from one of my players that they feel like they’ve put a bit too much of themselves into their character, and they’re starting to get uncomfortable with it. As such, they’d like to roll up a new char sheet and bring their current character out of the game. We’ve talked a little bit about whether they want their character to die, or to permanently leave the party, and that’s still up in the air.

This is my first time as GM, and I’d like a few pointers on how to work with this. From an “off the table” perspective, I’ve already had a conversation with this player about what their needs are. I’m confident that the overall game is still fun for them, and that this isn’t about any player-player dynamics.

From a narrative perspective, I’d love to hear how others have dealt with this before. In the past 3 sessions, I haven’t had the chance to bring out the kind of enemies who could kill a PC outright (bloodthirsty elders, second inquisition deathsquads, conniving underlings). I don’t want the player to have to go through several more sessions with a character they dislike just because it would have more punch further down the line.

  • GentlemanLoser@ttrpg.network
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    1 年前

    For my table, the goal is always maximum fun, so yeah if my player isn’t enjoying the character they made - and you’ve already cleared the air with your player that it’s not due to something else - then they should feel free to make a new one.

    And there are so many cool ways to write the old character out of the story, especially Vampire. He joined the Malkavian branch of Scientology! Or maybe the werewolves found his safe house