• 0110010001100010@lemmy.world
    link
    fedilink
    arrow-up
    77
    ·
    1 year ago

    I’m surprised it’s not higher (or shorter). The amount of total garbage on the play store when I open it up is…incredible.

    • CleoTheWizard@lemmy.world
      link
      fedilink
      arrow-up
      1
      ·
      1 year ago

      The same can’t be said of the iOS App Store. Still has garbage on it, but I’d bet that games are far more successful on the iOS platform for a multitude of reasons.

  • xkforce@lemmy.world
    link
    fedilink
    arrow-up
    44
    arrow-down
    2
    ·
    edit-2
    1 year ago

    Its quite an acheivement to have a relatively low barrier to entry and whales everywhere and still fail

    • betabob@lemmy.dbzer0.com
      link
      fedilink
      arrow-up
      58
      ·
      1 year ago

      It’s also a saturated market because of the low barrier of entry, without an advertising budget you are taking a gamble no matter how good the gameplay is.

    • AnonTwo@kbin.social
      link
      fedilink
      arrow-up
      9
      ·
      1 year ago

      Even a whale can decide to just spend more money on a game they like more. It’s not an endless market for companies to delve into.

      • xkforce@lemmy.world
        link
        fedilink
        arrow-up
        15
        ·
        1 year ago

        A whale is someone that spends a tremendous amount of money on mobile games. These are the people most games pander to or otherwise design themselves around

      • Frozengyro@lemmy.world
        link
        fedilink
        arrow-up
        5
        ·
        1 year ago

        Most people spend nothing or just a few bucks on mobile games. But the “whales” spend several thousand.

    • fred
      link
      fedilink
      arrow-up
      1
      ·
      1 year ago

      Low barrier to entry if you’re not counting visibility. Yeah you can publish to the stores, but nobody will see it unless you are ordained by the gods at Apple and Google, or you buy eyeballs (and have the capital to do so.)

  • Carighan Maconar@lemmy.world
    link
    fedilink
    arrow-up
    40
    ·
    1 year ago

    I would argue that a runtime of 3 years is fantastic, and if it isn’t that’s just indicative of an industry that is broken at its very core.

  • Sterile_Technique@lemmy.world
    link
    fedilink
    English
    arrow-up
    33
    arrow-down
    1
    ·
    1 year ago

    N64 and earlier consoles emulate really well on smartphones. In terms of storage, those games are tiny, so you could probably fit Nintendo’s entire library from the first Gameboy through the N64 on your phone if you wanted to.

    Way higher quality than pretty much every mobile game, free, no micro transactions, no ads (assuming your emulator isn’t shit).

    If you want to game on your phone, this is the way.

    • Bread@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      10
      ·
      1 year ago

      Every console and handheld from N64 backwards is about 62.67 gigabytes. So definitely. If we add PlayStation 1, it jumps to 643 GB. So still possible, just more expensive.

    • datavoid
      link
      fedilink
      English
      arrow-up
      6
      ·
      1 year ago

      Downside is that you would need a controller for usable input, and most people dont have a Bluetooth controller on them

      • Sterile_Technique@lemmy.world
        link
        fedilink
        English
        arrow-up
        6
        ·
        1 year ago

        They absolutely play better with a controller, but you’d be surprised how not-terrible the touch screen interface is after just a bit of getting used to it.

        I break out Mario 64 or the two Zelda 64’s occasionally and outside of just a few wonky parts (aiming the bow… ugh…) the play quality is alright on touch screen alone (+ binding one of the volume keys to Z).

        • moreeni@lemm.ee
          link
          fedilink
          arrow-up
          1
          ·
          1 year ago

          I finished a lot of PSP games on PPSSPP with touch controls and it was absolutely decent

  • Skybreaker@lemmy.world
    link
    fedilink
    arrow-up
    15
    ·
    1 year ago

    Obviously. They rarely make quality games for mobile and when they do, they quickly change gears to make it live service or subscription based and it’s all downhill from there

  • OurTragicUniverse@kbin.social
    link
    fedilink
    arrow-up
    5
    ·
    edit-2
    1 year ago

    I’m still heartbroken that Matchland was killed off. It was a really cool turn based match 3 strategy game that involved powering up warriors by connecting tiles for 15 to 30 seconds.
    The cool bit was that you could go diagonally too and all the shapes you drew would fire off at once once the timer to draw them was up, so you could get all these huge combos on the board at once if you planned your turn right.

    They even killed the cartoon network clone they released of the game too. I really miss them both, it was a really fun well designed game with cute art and music.

    • shani66@lemmy.comfysnug.space
      link
      fedilink
      arrow-up
      1
      ·
      1 year ago

      I miss zenonzard personally, a card game that wasn’t a straight mtg clone (or worse) or stupidly simple (fuck hearthstone, all my homies hate hearthstone). All the good games die while fucking candy crush lives on.

  • theedqueen@lemmy.world
    link
    fedilink
    arrow-up
    4
    arrow-down
    3
    ·
    1 year ago

    If anyone wants a recommendation, Line Chef is super addicting. It’s one of those cooking games if that’s what you’re into. Tons of features and amazing graphics and doesn’t get boring. Also essentially free but they of course have a store where you can buy boosters and lives, but honestly you don’t need to spend a dime.