Big if true.

Response from the Devs included, they’re claiming this is just bugs which I really hope is the case.

  • SzethFriendOfNimi@lemmy.world
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    il y a 1 an

    Possible but I do wonder if this isn’t a fallback.

    E.g. use resource values but in the edge case where there’s no logistics in/out then we need to allow you the basic ability to fix that. Build roads/bridges/ports to rectify it. Ideally you’d do this so the city can operate at a barebones level to make that happen.

    If so seems like the kind of thing you put on a degrading curve. So at first it covers hiccups (cut off all input/output lines such as bridges temporarily unavailable) and helps with computation instead of having to “real-time” calculate every item in/out. It’s easier to just let you aggregate in time intervals throughout the day.

    Then if that state continues you start impacting the “production” of those businesses internal warehouses down to 0 until the city is basically dead and it’s “game over”

    If they did something like this the bug could be improperly applying that curve and so it isn’t scaling down.