Beckett – Videogame as Literary Artefact -
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As a multi-platform literary narrative, Beckett is a successful prototype for a hybrid literary/graphic form that has substantial artistic potential in its combination of text, image, film, found objects, movement and music. Its pared-down style leaves the user’s imagination as free as when reading a work of literature. It is fragmented in that it’s constructed from cut-ups and found objects. It’s a collage. It works as a piece of Dadaist art. Beckett, the game, doesn’t compromise by aiming for some kind of "digital realism" or filmic virtuality. It is literary and visual. It has more in common with George Braque and Cubism than with a narrative driven comic book. Des Barry reviews the Beckett game.

What is Beckett? Beckett is, designer Simon Meek says, “a literary work of fiction”. Its experimental alembic is that of a videogame. It is influenced textually and in spirit by, of course, Samuel Beckett, by William Burroughs and, visually, by Jan Švankmajor. I am not a gamer—what drew my interest were the connections to writers who are part of my personal canon.

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