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Version 4.3.0-beta2 available
wz2100.netThe latest beta release of 4.3.0, 4.3.0-beta2, is available for testing! Please test it intensively so that we may soon push out the final 4.3.0.
It is available at the usual locations:
Download 4.3.0-beta2 from GitHub Releases Download 4.3.0-beta2 from SourceForge 4.3.0 beta Highlights: New “Super Easy” difficulty for campaign Additional new “Aftermath” soundtrack (from Lupus-Mechanicus) Add Flatpak builds (for Linux) Support for bidirectional text using fribidi Improve Cobra AI yet again (balances against defensive / system research when 1v1 on high oil maps) Show the rank a unit will have if it were produced next Add console message when limits change Update campaign balance (and fixes) for: Alpha 2, Alpha 6, later Beta missions, Beta-end, Gamma 2 Fix: Chinese, Japanese, Korean text display Fix: Rendering improvements for text and translucent effects Fix: Inaccurate calculations on lower-performance systems affecting placing blueprints, rotation of camera, etc Fix: Model errors with the: cyclone flak, scavenger cranes, wrecked tanker, water pipe features, howitzer, mortar models Fix: Cyborg and Super Cyborg shadow issues Fix: Improve a bottleneck in shadow calculations Fix: Make artillery fire over walls Fix: Direct weapon: Don’t fire when blocked by defense hardpoint Fix: Simplify repairs logic, prevent “stuck” repair stations Fix: Hotkey doesn’t count selected units correctly Fix: Do not form alliances with scavengers when starting games Fix: Chat message is sent upon clicking anywhere outside of chat widget Fix: Fix the balance of FastPlay since the merging of camBalance Fix: When starting Beta / Gamma from the main menu, no longer block extra structure space at the LZ Fix: Fix OpenGL antialiasing only working at 2x Fix: Vulkan device selection when CPU device types (like llvmpipe) are present Fix: Fix longstanding save-related issue where incomplete research topics could disappear Fix: Make Blender .
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