In this video, we provide context LTT missed in their recent “Raytracing is Now Mandatory” video. We address three overly praised titles and discuss the real definition of optimization.

We then bridge the connection between profits and optimization and end the poor excuse regarding how optimization is too expensive to provide in modern development. We then address the real issues with AI and ray tracing and define the problems with corporate graphic solutions.

  • Carl [he/him]@hexbear.net
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    2 days ago

    It used to be that you had to max out how good your game’s screenshots looked to sell it - but the modern gaming industry just doesn’t work like that anymore, if indeed it ever did. Major devs still locked in the graphics chase are only doing so because they haven’t figured out what Nintendo did back in the N64 era - specs don’t sell games, games sell games.

    • christian [he/him]@hexbear.net
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      1 day ago

      I think it worked with games that were significantly pushing the envelope, I remember being in awe of the Doom 3 alpha as a teenager. The thing is, I was never going to feel the same awe for the game released a year later that uses that Doom 3 engine but makes some minor improvements.

      • Gorb [they/them]@hexbear.net
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        1 day ago

        Yeah graphics do sell but only the games that actually are pushing the limits like doom 3 or crysis. Copy paste UE5 slop is not that at all and never will be

        • christian [he/him]@hexbear.net
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          1 day ago

          I haven’t really paid much attention to games with better graphics than modern pokemon in a long while, I recently watched the trailer for the new doom game and it did give me that same sense of wow that’s really fucking cool. Not that I will ever play it, even if I could afford it a pc upgrade is not worth the money to me, but it’s impressive to look at.