• Dudewitbow@lemmy.zip
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    5 hours ago

    because actual FPS becomes volitile regardless of GPU because at 1080p, many games become CPU bottlenecked, so it becomes less of a question of the GPU being able to do something, but if your CPU is fast enough to maintain it. the benchmark then becomes very muddy because it may not be representative of what to actually expect.

    The previous generations 4090 was already very cpu bottlenecked often at 1080p alone.

    • thingsiplay@beehaw.org
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      5 hours ago

      Well its one thing to tell that in comments like this, and another thing to prove it with benchmarks. And not all games are CPU limited, it depends.

      • Dudewitbow@lemmy.zip
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        5 hours ago

        of course its not all games, but it becomes significantly more messy for the reviewer to test it becuase you start getting anomolous data based on a decision made in advance.

        also its a phoronix review, and last I recall, raytracing is spotty on linux and dependant if it uses wine or not. in the case for liek cyberpunk it does, but if a game doesnt natively have raytracing, its uses are more mixed