There are people who still won’t get it. That’s why games do this.
As a game dev some of you, including streamers, are so fucking stupid it hurts. Yellow paint guys just give in to the temptation.
Don’t make games for stupid people, please. They are ruining it for the rest of us.
I can see where that shit comes from though.
Half the games these days are so fucking cluttered you need shit like that and “detective vision” or whatever to even distinguish the interactable objects from the scenery. The later Tomb Raider reboots are the fucking worst for this.
I mean, sure, but there’s a limit. If you provide the yellow indicators, don’t pause the game. If you don’t provide any indicators, you need a longer tutorial phase. But don’t be on the nose like in this post. It’s obnoxious to the immersion.
It would be cool to have an adaptive game, that notices the player looks around and walks, dont have to explain that, but maybe I need to… no they picked up the can no need to explain that. Oh, seems like they don’t know they need to throw the cable into the puddle to close the circuit to open the door, my time to explain sth.
Nintendo are masters at this IMO. Of all people.
Do they really have tutorials in the classical sense? They start dead simple and add stuff gradually, almost like the entire game is a little bit of tutorial to the point where people make up their own challenges.
That too, yeah. They have both tutorial-ish stuff that’ll pop up if you fail too many times, as well as full on interrupting shit. In one game they actually did not do this very well, namely The Legend of Zelda: Skyward Sword. Fi interrupts the flow every time you get to a new area, my god. You’re given an aerial flyover of the area and you’re all excited to start digging into it, and then she flies up and starts rambling, unskippably…
But yes, as you mentioned, they are masters at starting off easy and gradually increasing your knowledge and skill.
It is, but I’m struggling to think of many games that do all those things like that, and certainly not past an initial tutorial.
Far worse is the puzzle part of every action game that gives you the goddamn solution before you’ve even had ten seconds to think about it. God of War Ragnarok is by far the worst offender for this in recent memory. You couldn’t turn it off at all.
It is, but I’m struggling to think of many games that do all those things like that, and certainly not past an initial tutorial.
I’m not saying there are any either 😅 Just that games shouldn’t. 👍
Far worse is the puzzle part of every action game that gives you the goddamn solution before you’ve even had ten seconds to think about it. God of War Ragnarok is by far the worst offender for this in recent memory. You couldn’t turn it off at all.
Oh yeah, that’s gotta suck for sure.
Common saying over here: “money does need to be taken away from the idiots”
Is that a common mantra of the gaming industry? Sounds fucking exploitative. Which studio are you with? I’d like to boycott. ✔️
They ain’t fish hunting Jeff, they hunting’ WHALES
Except when they’re stupid too. In the tutorial area of Horizon: Zero Dawn they have you climb a wall. The handholds are marked with white and yellow.
Except it’s evening in game and the color grading effect makes everything a shade of orange. The colors aren’t distinguishable and the shapes of handholds are still new. Took me two hours to figure it out. I knew I had to climb the wall, but where to do it and where to go on the wall was a mystery.
No offense but I don’t think this is a dev problem, seeing how so many people went through it no problem and it took you two hours.
Poor color/contrast can be an accessibility issue. It’s why some games come with colorblind modes that adjust light and color hues, to provide an option for players who have difficulty with that.
Both horizon games have excellent colorblind modes and a button that highlights climbable points with high contrast. The paint is only visible without using this mode in the very first tutorial areas or on long/time-limited climbing segments. The game tries very hard to cater to a wide audience, and people still bandwagon on it relentlessly.
Or perhaps devs could instead make sure their other efforts don’t hide things? Especially in the tutorials?
I just watched playthroughs of the game, including the tutorials, and the only thing I have to say is “how did you get stuck on it for two hours”. This is like the cuphead journalist level. Each interactable / climbable stands out in annoyingly bright orange paint. No portion of the day hides it - even the orange hue you describe. Like how?
Because everything around it was also orange. My not colorblind partner had a hard time with it too. It wasn’t a required part, so perhaps you watched one that didn’t go there.
You didn’t turn on the appropriate colorblind mode (which you are prompted to do during your new game setup). Both Zero Dawn and Forbidden West do this, I recently replayed ZD in preparation for FD and just started FD after holiday. This one’s on you boss
I would stop arguing with them now, the only thing worse than arguing with an idiot is arguing with a stubborn and wrong idiot.
We did, actually, and it didn’t help.
Hey guys, I found one of those stupid gamers! ☝️😅
(someone sticks their neck out
immediately gets chopped)Well done.
I’m also a game dev, and I prefer clever level design over the yellow paint.
Had a pretty big streamer in a vr game rip off the headset in anger after being stuck in area eith a pipe that could easily fit a human who slightly crouched. Also there was a sign there with a button on the controller and crouching human next to it.
There also was a tooltip that says “you can crouch in real life or use a button to save your knees.”
The trend of earmarking every single interactive object in a game with a special colour or tooltip has made hyper-realistic cinematic games less immersive than a lot of PS1 games.
You can always play classic adventure/puzzle games. Click randomly on a completely flat background to find the one specific stick you needed to combine with the bucket and the bed to make it seem like you’re there, giving you time to escape.
Turns out people didn’t love this and the genre basically died.
Seriously.
I just started Assassin’s Creed: Mirage. I feel like an ass, but I basically assassinate every single guard in a complex specifically so that I can more easily run circles around every building four or five time trying to find the one slightly less covered opening that I can throw a knife through in order to break a “bar” across a door on the other side of the room, preventing me from entering the room with what I need. And that game lets you at least change you vision mode to see the mechanism I need to somehow break through the wall/door for a distance. Half the time I fucking look it up because I keep missing the opening or the right angle.
I agree that having a massive shining beacon is a bit obnoxious but when you aim for cluttered realism things become a lot harder to do unless you have a multitude of solutions… but that’s much more difficult and expensive to pull off.
Well sure, those were shit too, but I don’t see anyone here controverting that.
Someone didn’t play Treasure of Nadia…
Then you’re gonna like Skyrim, Elden Ring, Cyberpunk 2077, Nier Automata, Portal(?my memory is fuzzy on this one). I’m saying these because it’s the ones I know they don’t have suggestions like that and because they are narrative
I’m pretty sure most game don’t have game stopping pop-ups.
Lots of Japanese open world games do. Monster Hunter comes first to my mind
You’re right, I don’t know why I automatically interpreted the 4chan post making fun of western developed games
Sekiro ;w;
I think portal 2 (I forgot about 1) did have some stuff like that at the start in the little room with Wheatley.
the “space to say apple” roomPortal 1 literally has a line on the floor you are supposed to follow, and only a handful of items in each room you can interact with.
Then there is also that you are only allowed to place a single color in the beginning. Limiting your options.
Almost like a good game explains the mechanics and actually helps the player grasp the concept of the game over a period of time, before throwing them into the deep end.
Yeah, but at least that was a joke to introduce you to the jump button.
Yeah I’ve played a bunch of them. Games should just do one popup at the beginning “(x) this is my first video game ever” and then only explain mechanics that are new or rare. “Press W / Joystick up to move forward” yeah no shit
“Humanity” (a Civilisation-type game) has something like that, iirc. You can pick options, like being totally new to games, known with games but not that genre, familiar with civ and strategy games, and already played.
Imagine Civ been your first game, I think you just give up and never play anything else ever again.
I had a computer with Civ, Exterminator and Dyna Blaster before I could read. I was terrible at all of them, but it didn’t stop me. Through trial and error I figured out how to train units so I’d spam basic soldiers and fight barbarians until another civilisation inevitably found & destroyed me.
It wasn’t the very first (that was either Sokoban or The Games: Winter Challenge), but it was definitely within the first dozen or so games I ever played.
I didn’t even understand English for the most part back then, but still somehow steamrolled the whole world with my despotic civilisation (I didn’t know you could change governments). I remember half of my cities falling into civil disorder every single turn late game, and all the buildings I made kept getting sold off because I had no money (I had no idea money was a thing in the game). But apparently the easiest difficulty is easy enough to still beat the game like that.
I’m a big fan of stellaris and I played a bit of Civ 5.
Civ 6 is the most impenatrable thing I’ve ever played, even after the tutorial it still feels like I’ve been shown how to use a hammer and then immediately asked to build the Taj Mahal.I mean, it’s well known enough nowadays that I can imagine some people starting with that.
That said, I think for beginning gamers, some of the classics like Pac-Man, Pong, etc. would be more suited. Or maybe Pokémon, oldschool Runescape…
HELP How do I get past this section with the yellow stairs?
ok but unironically me in God of War (2016 version).
I don’t know if I’m dumb or something but it does NOT mesh with my brain.
Cyberpunk, GTA, ultrakill, portal, quake, doom, just cause, postal, etc. are totally chill but literally just God of war and the half life games are impossible for me 😭Christ, we covered this. You lean against the wall, pull down your pants, go into the crouch position, and push like your life depends on it.
Trust me those yellow stairs will be a thing of the past.
I wouldn’t have read tips irl either, but if it paused irl life, well, I’m taking a long nap.
Dreams are like the loading screen with tips. Is the only explanation for why I often wake up with a solution for a problem I had the night before
Loading screens solve problems…that’s new
Why can’t Metroid crawl?
For the same reason that Zelda doesn’t start with his sword.
Zelda doesn’t start with his sword.
eyetwitch
To be fair, she gets a sword pretty early into Echoes of Wisdom.
And the same reason why Metal Gear starts with only a gun in his inventory
And the same reason why Mario doesn’t start in his Super Saiyan form
Cuz they float