This was actually the second time I stopped learning game development and it was for the exact same reason and at the exact same lesson; basically I was learning 2D game development, got to the stage where you set up the sprites and can decide how long each sprite lasts for (so perhaps one frame in a several frame long sequence you want that one sprite to last on the screen a little longer than the rest, you can), and also setting up each sprite and such, only to realize I’d have to do this for everything that has sprites and was like noooooooope.
Maybe if I ever try to learn game development again I’ll just stick to ASCII games or something. I watch the game dev videos where people make games in a short amount of time, see all the work that goes into the stuff they do, and realize it’s not for me.
I’m honestly way too lazy to do any of this stuff. I wanted to be a game developer ever since I was a kid, but I’m also infinitely lazier now than I was back then.
Years ago I looked into Unity, but it felt a bit awkward. (No I’m no expert on this shit). Nowadays the fee increases make it seem not worth it.
Would you consider doing something open source like Godot?
I’ve a feeling it probably still takes a similar amount of effort to make a game on Godot so probably no.
Nah imo Godot is a lot more optimal for small teams. However making your dream game first try is impossible, what you need is to come up with a ton of small silly ideas with which you fiddle for a week before giving up
When you have a solid 10 failed projects on your hard drive, subscribe to a game jam on Itch.io and make a game in a limited time, and only then you quit your day job and go for that sweet Steam moneeeeeeey
(Trust me I’m a professional)
Something like GameMaker can make it easier to develop games, with lots of tutorials online, that may be something to play around with:
https://gamemaker.io/en/tutorials/get-started-gamemaker-2025
what? where did you get this from? GameMaker is completely proprietary and suffers the same issues as Unity in that regard and I can’t find anywhere that says that its based on Godot.
Did a cursory search for tools for Godot to make things easier and some results had replies saying GameMaker was a frontend for Godot. Am not familiar with it, just wanted something to be encouraging but sounds like the comments were mistaken so removed that portion.
Ah, thanks, I may look into this; I am way too lazy to set up the sprites on like 50 different creatures. If I ever discover energy later in life I may go back to unity but for now something like this may be my answer for now (I once dabbled in writing as well, then I realized it takes effort to make your novel good and noped out of that too).
How long has there been a Linux beta build of GameMaker?