This was actually the second time I stopped learning game development and it was for the exact same reason and at the exact same lesson; basically I was learning 2D game development, got to the stage where you set up the sprites and can decide how long each sprite lasts for (so perhaps one frame in a several frame long sequence you want that one sprite to last on the screen a little longer than the rest, you can), and also setting up each sprite and such, only to realize I’d have to do this for everything that has sprites and was like noooooooope.

Maybe if I ever try to learn game development again I’ll just stick to ASCII games or something. I watch the game dev videos where people make games in a short amount of time, see all the work that goes into the stuff they do, and realize it’s not for me.

I’m honestly way too lazy to do any of this stuff. I wanted to be a game developer ever since I was a kid, but I’m also infinitely lazier now than I was back then.

    • lil_tank [any, he/him]@hexbear.net
      link
      fedilink
      English
      arrow-up
      7
      ·
      edit-2
      14 hours ago

      Nah imo Godot is a lot more optimal for small teams. However making your dream game first try is impossible, what you need is to come up with a ton of small silly ideas with which you fiddle for a week before giving up

      When you have a solid 10 failed projects on your hard drive, subscribe to a game jam on Itch.io and make a game in a limited time, and only then you quit your day job and go for that sweet Steam moneeeeeeey

      (Trust me I’m a professional)

      • thetaT [none/use name]@hexbear.net
        link
        fedilink
        English
        arrow-up
        3
        ·
        9 hours ago

        what? where did you get this from? GameMaker is completely proprietary and suffers the same issues as Unity in that regard and I can’t find anywhere that says that its based on Godot.

        • Bruja [she/her, love/loves]@hexbear.net
          link
          fedilink
          English
          arrow-up
          1
          ·
          7 hours ago

          Did a cursory search for tools for Godot to make things easier and some results had replies saying GameMaker was a frontend for Godot. Am not familiar with it, just wanted something to be encouraging but sounds like the comments were mistaken so removed that portion.

      • Evilsandwichman [none/use name]@hexbear.net
        cake
        OP
        link
        fedilink
        English
        arrow-up
        7
        ·
        17 hours ago

        Ah, thanks, I may look into this; I am way too lazy to set up the sprites on like 50 different creatures. If I ever discover energy later in life I may go back to unity but for now something like this may be my answer for now (I once dabbled in writing as well, then I realized it takes effort to make your novel good and noped out of that too).