doublepepperoni [none/use name]@hexbear.net to games@hexbear.netEnglish · 5 days ago"Just a few more advancements in permanence and we're there!"hexbear.netimagemessage-square27fedilinkarrow-up165arrow-down10file-text
arrow-up165arrow-down1image"Just a few more advancements in permanence and we're there!"hexbear.netdoublepepperoni [none/use name]@hexbear.net to games@hexbear.netEnglish · 5 days agomessage-square27fedilinkfile-text
Gamers hate fake frames generated by DLSS but would apparently love entirely fake graphics WOW IT LOOKS SO GOOD
minus-squarePolandIsAStateOfMind@lemmygrad.mllinkfedilinkEnglisharrow-up13·edit-25 days agoI mean there is the genre of psychodelic adventure games where everything look wrong to disorient and disturb players but i never seen the idea as attractive.
minus-squareTabitha ☢️[she/her]@hexbear.netlinkfedilinkEnglisharrow-up6·5 days agoit’s cool when the game is an experiment and/or designed around it, not when then purpose of the effect is to cut corners.
I mean there is the genre of psychodelic adventure games where everything look wrong to disorient and disturb players but i never seen the idea as attractive.
it’s cool when the game is an experiment and/or designed around it, not when then purpose of the effect is to cut corners.