A lot of games use bitmap graphics. I have noticed that this results in textures becoming blurry when the mode is viewed up close.

This makes me wonder if vector graphics, like Scalable Vector Graphics could help with the issue; vector graphics are designed to render in shapes, therefore the texture wouldn’t become blurry.

Vector graphics would, of course, not do well with pictures that have a ton of detail; but it could be more useful in HUDs and icon textures.

  • @snek_boi
    link
    6
    edit-2
    2 years ago

    This was asked here.

    It seems as if bitmaps are easier to edit (given the right tools) and are faster to render once the game is ready.