I laughed when I saw the note in the changelog recently. It was something like “removed added collision on an underwater pipe speedrunners enjoyed”
I guess it’s hard to walk the line between pleasing hard core gamers and speed runners vs more casual gamers. The speed run community takes advantage of glitches that in many cases make gaming worse for the more casual folks. It’s probably one of those things that devs have to keep in mind in choosing whether to eliminate a bug/glitch or leave it.
It’s not that hard to work through honestly: If a bug/glitch hinders the fun/experience for the end user, remove it. Otherwise leave it alone.
This way speed run strats are left alone while things that frustrate users are fixed.
In Tunic, the devs patched a “glitch” that let you spam a powerful spell at low mana cost but then added a way to enable the old behaviour with a code hidden in the patch notes. Probably my favourite interaction between speedrunners and devs!
Here’s (some of) the half-life 2 devs watching a speed run: https://www.youtube.com/watch?v=sK_PdwL5Y8g