alessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 4 days agoValve stiffed speedrunners by adding an invisible wall in its Half-Life 2 tuneup, so now it's fixed the fix and says 'enjoy'www.pcgamer.comexternal-linkmessage-square5fedilinkarrow-up191arrow-down12
arrow-up189arrow-down1external-linkValve stiffed speedrunners by adding an invisible wall in its Half-Life 2 tuneup, so now it's fixed the fix and says 'enjoy'www.pcgamer.comalessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 4 days agomessage-square5fedilink
minus-squareKairuByte@lemmy.dbzer0.comMlinkfedilinkEnglisharrow-up15·3 days agoIt’s not that hard to work through honestly: If a bug/glitch hinders the fun/experience for the end user, remove it. Otherwise leave it alone. This way speed run strats are left alone while things that frustrate users are fixed.
minus-squareTechieDamienlinkfedilinkEnglisharrow-up4·3 days agoIn Tunic, the devs patched a “glitch” that let you spam a powerful spell at low mana cost but then added a way to enable the old behaviour with a code hidden in the patch notes. Probably my favourite interaction between speedrunners and devs!
It’s not that hard to work through honestly: If a bug/glitch hinders the fun/experience for the end user, remove it. Otherwise leave it alone.
This way speed run strats are left alone while things that frustrate users are fixed.
In Tunic, the devs patched a “glitch” that let you spam a powerful spell at low mana cost but then added a way to enable the old behaviour with a code hidden in the patch notes. Probably my favourite interaction between speedrunners and devs!