• 3 Posts
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Joined 3 years ago
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Cake day: June 26th, 2021

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  • It really depends on the role you are looking for. If working with data and doing analysis, you need some knowledge in stats and probability. If you are working on simulations, you will need basic calculus and algebra. If you are looking at game development, you will need basic trigonometry and vector arithmetic. The one thing you don’t need is mental arithmetic because you have a computer.

    That being said, you can get by without these skills, it just becomes harder to see what you need to do, even if you would know how to implement it. This is alleviated if you are working in a team however.



  • Depends how much time you spend in a text editor. If it is just for a few config edits and stuff, honestly there is little reason to learn. The real benefit is if you spend a lot of time editing text due to the time saved using more powerful commands. There is the additional benefit that vi/vim is installed on practically any Linux box, so you will almost always have a familiar editor to hand in an unfamiliar environment.





  • TechieDamienOPtoFactorio@lemmy.worldRoast my space platform
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    22 days ago

    That is exactly what I do. My ammo processor runs almost non stop and dumps it all into storage up to 1k and the schedule only lets it depart Nauvis at 750 and other planets at 500. The difference here is that the other planets have passive medium asteroids which slows down effective ammo generation, so I would rather be idling at Nauvis if I have to. I tried having less turrets but then bad things happened which set me back a bit…


  • TechieDamienOPtoFactorio@lemmy.worldRoast my space platform
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    22 days ago

    Yeah, that’s not a bad shout regarding the thrusters. I’ll try that for gen 2. I already use the hub for storage for ammo, iron plates, carbon, ice and iron ore. My first stationary platform also used it to store asteroid chunks, then I learnt that they don’t stack which is why I have a sushi belt for asteroids now.