• it3agle@lemm.ee
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    8 hours ago

    I think it’s weird they’re so focused on the art style of the project, if it’s well done the art style really doesn’t matter that much.

    The larger issues I’ve seen reported with the new Dragon Age are around the game design and writing, but BioWare haven’t got a lot to say on that subject.

    • ryathal@sh.itjust.works
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      5 hours ago

      Lots of people just hate stylized graphics. I don’t really understand the hate, as they tend to be more timeless than more realistic styles. Also it’s a weird statement from someone representing a franchise with multiple stylized aliens.

  • Synapse@lemmy.world
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    11 hours ago

    Who cares about photorealism ? Artistic direction just has to be consistent to contribute to the world building. Other than that, I think many will agree with me that most important are: good writing (characters and story arcs), good gameplay, creative concepts.

    • novibe
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      4 hours ago

      I think he means as a style, they aim for a “realistic” style. Not that they will sacrifice anything for “graphical fidelity” or smth

      • Synapse@lemmy.world
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        3 hours ago

        Well, realistic graphics are costly and time consuming. If development time and budget is spent of photorealism, it’s not being spent on game mechanics or additional stories.

        • gerbler@lemmy.world
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          1 hour ago

          Eh stylized assets aren’t necessarily easier or less time consuming than PBR. It’s not difficult to make a game look realistic these days at least to a reasonable amount of scrutiny. Also this is a large developer with a lot of funding so EA isn’t going to cut corners in the art department with one of their flagship IPs. You also can’t just reallocate artists to work on mechanics, these are entirely different departments and the process of hiring/firing workers dynamically doesn’t gel well with a production pipeline.