nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 day agoFormer PlayStation boss says games are "seeing a collapse in creativity" as publishers spend more time asking "what's your monetization scheme?"www.gamesradar.comexternal-linkmessage-square40fedilinkarrow-up1303arrow-down12cross-posted to: games@hexbear.net
arrow-up1301arrow-down1external-linkFormer PlayStation boss says games are "seeing a collapse in creativity" as publishers spend more time asking "what's your monetization scheme?"www.gamesradar.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 day agomessage-square40fedilinkcross-posted to: games@hexbear.net
minus-squareJakenVeina@lemm.eelinkfedilinkEnglisharrow-up42·16 hours agoSo, the scheme is basically to have you, the publisher, invest some money into marketing the game, to get potential players aware of it, then have them pay a one-time premium to actually play it, if they’re interested.
minus-squareBlackmist@feddit.uklinkfedilinkEnglisharrow-up5·10 hours agoIf that’s not the business model, then I’m honestly not playing it. And while I may be outnumbered by children playing Fortnite obsessively, at this stage of life I do have more money than gaming time.
minus-squareUnderpantsWeevil@lemmy.worldlinkfedilinkEnglisharrow-up2·9 hours agoThere’s more to game development than that. Setting, art style, gameplay loop, interface… The argument being made is that a “proven” mechanism for monetization is getting in the way of developing other attributes of gameplay, as the get potential players aware of it and then have them pay Steps are made the focus of design, and only known existing formulas for the above encourage the invest some money step.
So, the scheme is basically to have you, the publisher, invest some money into marketing the game, to get potential players aware of it, then have them pay a one-time premium to actually play it, if they’re interested.
If that’s not the business model, then I’m honestly not playing it.
And while I may be outnumbered by children playing Fortnite obsessively, at this stage of life I do have more money than gaming time.
There’s more to game development than that. Setting, art style, gameplay loop, interface…
The argument being made is that a “proven” mechanism for monetization is getting in the way of developing other attributes of gameplay, as the
and
Steps are made the focus of design, and only known existing formulas for the above encourage the
step.