• 1 Post
  • 131 Comments
Joined 1 year ago
cake
Cake day: December 23rd, 2023

help-circle
  • It depends on the forest, but there are fire adapted forests that benefit from fire. We’ve completely changed the understory by suppressing fire, meaning the succession of the forest is totally different now. Also many non-native invasive plants, that aren’t fire adapted, are thriving and blocking sunlight to native seedlings. The lack of fire has also made the tick problem worse.

    BTW I should mention, when the forest burns often (once every 6-10 years), then you get “good” fires. Fires which are less than a meter tall and quickly move through the leaf litter and scrub layer. Trees are left intact, nutrients are recycled into the soil, new growth of fire-adapted species returns quickly.

    If you don’t get frequent fires all that stuff builds up, and in fifty years you get a total conflagration that climbs into the overstory and creates a raging inferno. This is what you see on the news. These are bad and can completely destroy a forest for decades or even centuries.


  • That’s one kind, and Rust’s “ownership” concept does mean there’s built-in compile time checks to prevent dangling pointers or unreachable memory. But there’s also just never de-allocating stuff you allocated even though it’s still reachable. Like you could just make a loop that allocates memory and never stops and that’s a memory leak, or more generally a “resource leak”, if you prefer.

    Rust is really good at keeping you from having a reference to something that you think is valid but it turns out it got mutated way down in some class hierarchy and now it’s dead, so you have a null pointer or you double free, or whatever. But it can’t stop the case where your code is technically valid but the resource leak is caused by bad “logic” in your design, if that makes sense.






  • MoonMelontoGreentext@sh.itjust.worksAnon has the spirit
    link
    fedilink
    English
    arrow-up
    17
    ·
    11 days ago

    Yep, I remember the same. It’s the same phenomenon as beatniks and hippies. They cast a large cultural shadow because of art and media that came from the subculture, but at the time it wasn’t that many people.

    Also it’s easy today to forget about the reach of radio. Radio basically dictated what was popular, and even in the 90s there were still regional radio markets that were totally independent. I remember only the rich kids had MTV.





  • I was forced to take 4 years of Latin and I’ve basically reverted to “Salve Magistra, Italia Peninsula Est” levels. It never clicked with me. Every week was a struggle, I was a terrible student, and I remember jack shit. At best it helped me remember the names of stuff in anatomy class, which was actually interesting. I think the way it was taught is the worst fucking way to learn a language, like most 19th century educational theory.


  • It feels like we are either approaching, or have reached, a point where going zero carbon and straight up dumping unprotected nuclear waste in a population center would lead to less suffering and misery than our current trajectory. Obviously that’s not necessary or even possible, but that the situation we are in is extremely bleak and fixing it at this point probably requires a level of ice cold motherfuckerness we’ve never reckoned with.


  • MoonMelontoMemesSoftware: Then vs Now
    link
    fedilink
    English
    arrow-up
    12
    ·
    24 days ago

    High res textures (especially normal maps) and higher quality/coverage audio really made game sizes take off. Unreal’s new “Nanite” tech, where models can have literally billions of polygons, actually reduces game size because no normal maps.