Some months back, I made a joke statement on a tf.tv post

Just another reason why F/OSS games are superior to closed-source proprietary games.

Some users then argued with me that making anticheat systems FOSS would cause more problems. I conditionally disagreed with them at the time.

Today, I visited that posted again and I laughed at the past chaos; but now I am curious: Should anticheat systems be F/OSS?

  • adrianmalacoda
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    3 years ago

    The point of Libre software is that the user has control over it. Anti-cheat software is explicitly designed to control the user (i.e. to prevent them from cheating) and thus can’t realistically be Libre. You can argue that preventing cheaters is a desirable outcome for the game’s population but it stands that anti-cheat must be proprietary in order to work.

    A compromise could be if the game is mostly Libre but has a proprietary anti-cheat module that is necessary to play with other anti-cheat-enabled players/servers. If you don’t care about anti-cheat you can just remove the module.