https://twitter.com/Palworld_EN/status/1834947171944485224
We are not changing our game’s business model, it will remain buy-to-play and not f2p or GaaS.
Kinda brutal the journalist didn’t mention that the quote they were taking was from an interview from several months ago.
“Journalist”
Up you go, needs more visibility
Beep beep coming though!
How about finishing the damn thing and than,
Idk, making something new perhaps, dare I say, even original?
Yeah but why would you want to finish a game as a dev nowadays? You get paid for your early beta releases (= “early access”), not for finishing it from there.
Basically, an unfinished game has infinite possibilities.
Meanwhile I avoided playing because I wanted to wait until it was out of early access and had its full release… Seems like I’ll either never get that, or by the time I do, the game will already be dead
If it’s dead by then, it wouldn’t have been a good investment. I’d rather not waste time in a game that won’t live past the hype.
I feel like I already got way more than my money’s worth out of the game, and I’m happy to have moved on to other games. Not every game has to last forever.
Any game that doesn’t last forever was robbed of doing so arbitrarily. If they never updated Palworld again, in its current form, it will last forever.
That’s not really true… No closed source software that isn’t actively developed should be expected to last forever. Eventually the binaries will get to the point where nothing will run them.
You also can’t emulate Windows. Maybe you could virtualize Linux and use wine, but even that is a tall order for “forever”.
You can emulate machines that can run Windows, and that’s very effective at preservation. Wine is already better than modern Windows at running software that relies on deprecated dependencies. But live service is just purposely killing games that didn’t need to die.
You can emulate machines that can run Windows, and that’s very effective at preservation.
Hmm… I’m unaware of this, but I guess it’s theoretically possible. Still it’s a lot harder to emulate x86 + some graphics hardware than it is to emulate a Gameboy.
Wine is already better than modern Windows at running software that relies on deprecated dependencies.
Agreed, but it’s not a silver bullet and A LOT of stuff is going to be shaken up now that x86 is starting to be challenged. For a long time PCs have been entirely operating on x86 (which is arguably part of why Java died … the abstraction just wasn’t necessary). That x86 dominance I think may have given a false sense of security for software longevity.
It’s not even that it’s hard to port the games, but without the source code, it’s just not going to happen.
I kind of wish there were laws where source code had to be released after X years of inactivity, especially for games for the cultural preservation aspect. Like if you have abandoned a game and not released any new content (especially if you haven’t released even any bug fixes/have totally abandoned the game), after 10 years the game code must be released.
I don’t necessarily think it needs to be a release of rights, assets, or anything like that … but being unable to operate a game you’ve bought just because it was built for an older piece of hardware is 👎.
But live service is just purposely killing games that didn’t need to die.
Bad live services are killing (in many cases bad) games that didn’t need to die (and might have been better if less time was spent trying to force something to be a live service that didn’t need to be one).
There’s a big difference between Suicide Squad Kill The Justice League and say… PUBG, Fortnite, Hunt Showdown, WOW, RuneScape, etc
The inevitable outcome for every live service game is that it becomes inoperable and unplayable, even the good ones. It doesn’t matter if it’s Suicide Squad or Fortnite. They all should still be preserved. Open source is appreciated but not necessary.
Doesn’t matter if it’s “dead” or not, it’s not really meant to be a massively multiplayer game.
same
Same boat, waiting for 1.0, now worried I’ll miss the boat entirely, but I’m not going to buy their early access for that fear mongering. They made millions, they can ensure their game lives on one way or another.
They have already been charging people for the game so if they become a free to play live service it feels like a bait and switch.
Its honestly such a dead game at the moment, as in the world feels super empty and uninteresting. The pathing for the Pals is really bad too - trying to build a multistorey building is basically a nonstarter as they can’t really navigate up stairs.
Based on that you can get costumes/skins for your Pals, I’m pretty sure they’ll go live service with those as micro transactions.
Considering the type of game it is, they should go buy to play and then release expansions later on instead.
They should have added a battle tower, that’d add a lot more replay value and keep people coming back years later.
Source: Pokemon games like the DS generation of Pokemon games.
Heck live service.
I haven’t bought Palworld yet. What is the current state of the game?
I didn’t want to buy it because I saw some friends playing it many months ago when it released and it look janky as fuck. Buggy AI pathfinding, janky enemy AI, NPCs getting stuck on terrain objects or player objects, physics bugs.
Have these things been fixed/improved since launch?