RonnieB@lemmy.world to Games@lemmy.worldEnglish · 2 months agoPalworld faces the difficult choice of whether to become a live-service game or stay buy-to-play, PocketPair’s CEO saysautomaton-media.comexternal-linkmessage-square32fedilinkarrow-up1126arrow-down122cross-posted to: games@sh.itjust.works
arrow-up1104arrow-down1external-linkPalworld faces the difficult choice of whether to become a live-service game or stay buy-to-play, PocketPair’s CEO saysautomaton-media.comRonnieB@lemmy.world to Games@lemmy.worldEnglish · 2 months agomessage-square32fedilinkcross-posted to: games@sh.itjust.works
minus-squareMandy@sh.itjust.workslinkfedilinkEnglisharrow-up48arrow-down5·2 months agoHow about finishing the damn thing and than, Idk, making something new perhaps, dare I say, even original?
minus-squareCarighan Maconar@lemmy.worldlinkfedilinkEnglisharrow-up22arrow-down3·edit-22 months agoYeah but why would you want to finish a game as a dev nowadays? You get paid for your early beta releases (= “early access”), not for finishing it from there.
minus-squareEvotech@lemmy.worldlinkfedilinkEnglisharrow-up1·2 months agoBasically, an unfinished game has infinite possibilities.
How about finishing the damn thing and than,
Idk, making something new perhaps, dare I say, even original?
Yeah but why would you want to finish a game as a dev nowadays? You get paid for your early beta releases (= “early access”), not for finishing it from there.
Basically, an unfinished game has infinite possibilities.