- cross-posted to:
- gaming@beehaw.org
- cross-posted to:
- gaming@beehaw.org
cross-posted from: https://lemmy.ml/post/20207166
850M$ revenue on 70M$ budget sounds a huge success.
cross-posted from: https://lemmy.ml/post/20207166
850M$ revenue on 70M$ budget sounds a huge success.
That’s what I’m scared of.
Catering to China’s censorship has not been beneficial to other media.
Blizzard is already pretty infamous for adapting their games for the Chinese market, by removing or replacing certain numbers/symbolism or objects like skulls. So, it’s already been happening for a long time.
There’s a huge difference between a publisher or two censoring their games and the industry as a whole systematically sucking up to their insane restrictions.
as opposed to western censorship? lol.
This is a joke right?
Look at the games banned on Germany.
Basically Nazi stuff. Which still isn’t awesome, but isn’t comparable at all to China. It’s a small side effect of them trying to prevent actual Nazis from regaining power and not properly recognizing games as art.
It also isn’t comparable because anyone who can’t be bothered with multiple versions is going to ignore Germany, not ruin their game.
Fun fact: Swastika’s are actually allowed for artistic and similar purposes, but in the 90’s a dodgy ruling did not consider this exception. The reasoning was the same as ‘playing violent games make you violent’ . The court feared growing up with those symbols would normalize them.
The ban got revoked in 2018
So yeah, we were kinda behind the times, but it’s getting better.
Yeah, I was pretty sure they fixed that, but couldn’t double check.
our censorship is le moral™
get off your high horse