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Joined 7 months ago
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Cake day: February 18th, 2024

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  • You don’t just learn, get a job, and be set forever. That’s not the real world. It’s not supposed to be the real world. You develop yourself, apply that development to getting a job, then keep learning and keep developing yourself to be ready for the next opportunity.

    The real world isn’t stable, and companies fail with or without technological advances. All your anecdotes are just that, and things that are happening every day with or without progress.

    Less people will be starving in 2-3 years with every meaningful advance in tech. Progress makes the world a better place at every level of the ladder. The Luddites were terrible people actively working to make the world a worse place, to try to maintain their own monopoly. But a hell of a lot more people had access to warm clothes when their insane nonsense got put down and clothes became easy to mass produce.

    Again, that isn’t LLMs because LLMs have functionally zero value. But even the poorest of the poor are better off when technology changes industry, and yes, new skilled jobs have always come back quickly.













  • You get better at football by playing football. There isn’t enough practice time to fully develop a QB if you start him and give him every practice rep, let alone with the massively limited work you can do if you if he’s the backup.

    Jordan Love looked like a rookie last year. Mahomes lost playoff games because he didn’t know how to read a defense after wasting a year on the bench.

    Either a guy learns from his experiences or he doesn’t. But not playing doesn’t give him a path to the learning that’s required to play QB at a high level.





  • It’s a collection of games you pick from a menu. The premise is that they’re all from the same studio back then, but they’re mostly standalone.

    I’ve only tried a couple so far (the first couple) and they feel pretty basic. I guess if the theory is that they’re progression in their development over time the more compelling stuff would be later? Regardless, I wasn’t expecting 50 masterpieces, and they’ve made a point of communicating that they won’t all be huge and heavily featured.

    I’d definitely be interested in suggestions of ones that stand out though.

    Edit: Mortol is the first one I can really see spending some time trying to master. It’s a platformer where you have finite lives and need to kill yourself one of three ways to make a path forward for the next guy. I’m going on to new ones for now, but I like it.