• dQw4w9WgXcQ@lemm.ee
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    2 months ago

    Do you mean I can’t just pause a street brawl to eat 8 bags of flour and a wheel of cheese to restore some health before continuing to fight?

    • FlihpFlorp@lemm.ee
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      2 months ago

      My head canon for pause menus is that time continued as normal from the npcs perspective and I just ate food so fast I broke the laws of physics

      As for bread healing stab wounds well it was just really delicious bread

  • Wrench@lemmy.world
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    2 months ago

    Weight systems like Skyrim are pointless time sinks. They’re not realistic, it just means you have to spend far too much time micromanaging your inventory as a basic game mechanic.

    • TheLowestStone@lemmy.world
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      2 months ago

      This might be my only complaint about Baldur’s Gate 3. In my (extensive) dnd experience, encumberance is usually the first rule that gets thrown away for being unfun.

    • dQw4w9WgXcQ@lemm.ee
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      2 months ago

      I feel like Valheim really nailed this system. The weight restriction (along with portal restrictions) encourages building a base in a good spot and make an infrastructure of paths and canals in order to make resource harvesting easier and faster. I have spent many hours just digging out canals to allow boat transportation instead of taking 5 minute deviations. Also it encourages constructing bases in tougher locations to save time on transportation. Without the weight limit I feel like the game would lose so much of the encouragement to make awesome bases.

    • MonkderVierte
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      2 months ago

      Kenshi keeps it somewhat realistic: a slot for a main weapon and a sidearm each, and str on 1 lets you carry a bit of food additionally and not much else, encumberance has speed and fight debuffs. Inventory in slots is restricted anyway and most things don’t stack (though i use ogre stack mod). Then there’s backpacks for the buff members of your team. Btw, arm bulk is determined by whole 3 parameters.

  • sicarius@lemmy.world
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    2 months ago

    Stalker was good for this, realistic weight allowances, the more you carried the quicker your stamina went dien until you couldn’t jump and then couldn’t walk.

    • Buddahriffic@lemmy.world
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      2 months ago

      And unless they are playing souls like games, the apparent skill progression is falsely inflated by enemy difficulty decreasing each attempt.

  • orcrist@lemm.ee
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    2 months ago

    Maybe it was CS Lewis who argued that fairy tales are a less dangerous kind of fiction than real-life setting fiction. Nobody really thinks talking dogs and dragons are coming to their schools, after all. It’s safe because it’s not pushing unrealistic expectations about how the world works.

  • frickineh@lemmy.world
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    2 months ago

    I have a sword (tbh it’s kind of Spanish mall ninja shit, if the mall was a factory catering to tourists who want sharp souvenirs) and it’s not even that big, but it’s heavy. I know how many swords I can carry and the answer is one until I get tired. Then none.

  • Stalinwolf@lemmy.ca
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    2 months ago

    I often struggle while playing STALKER (especially Anomaly) because I feel like I should only realistically carry two guns, but here I am with an AR, a hunting rifle, a shotgun, and a sidearm.

      • Stalinwolf@lemmy.ca
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        2 months ago

        Lol, yeah… I’ve seen other people’s inventory in screenshots and a lot of them are wearing an exosuit just to lug around twelve different rifles and machine guns.

    • evranch@lemmy.ca
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      2 months ago

      I picked up some gel airsoft guns and have been playing steady with my kid.

      Anyways I just picked up a rifle which freed up both pistols we had for one person to wield. And let me tell you, dual wielding automatic pistols not only is completely non-functional but also makes you feel like an idiot just holding them. Completely the opposite of Halo.