Perhaps they need to stop nerfing stuff nobody asked to get nerfed. The flamethrower was fun to use, but it was also necessary because of the broken amount of charger spawns that made it a vital weapon in battling these.
It’s not a competitive game, there should be no need to nerf stuff unless it’s broken beyond comprehension. In this case the charger spawns were utterly broken in many difficulties and missions, but instead they chose to “fix” the weapon instead of the spawns.
It’s not a competitive game, so why do people feel the need to play the highest difficulty if they can’t deal with an enemy you learn in d4 mission?
There is no broken amount of chargers. There are people incapable of dealing with them, which makes situations degenerate into chaos, which is exactly the point of this kind of enemy.
This is not a difficulty level thing, it’s a broken feature thing.
It also wasn’t consistent every mission. I did level 9 all the time and sometimes it was easy as fuck with next to no spawns, and other missions we had 10+ chargers (I’m not kidding) and bile titans on top at the same time during extraction.
It was physically not possible that the four of us could spawn in enough anti-heavy weapons to deal with all of them while trying to stick around the extraction area. Even despite the fact that we were all equipped to deal with these enemy types.
Which is when it stops being a skill issue and just becomes a broken game issue. Devs have already changed how enemy spawns work in this game multiple times, and admitted that it hasn’t worked as it should’ve before.
Tentacles make it worse. I’ve just been juggled by them for like 30 seconds or more at a time. If you get hit by one and ragdoll into another, you just bounce around until the game decides you’re allowed to play it again.
When those things spawn on the extract, it gets 10x more difficult, even on top of bile titans and chargers.
Different things will affect your feeling : different missions have different enemy distribution for one, and biome and modifiers will make a massive difference in difficulty. I am also comfident sometimes MO planets have increased difficulty too.
And again, you don’t need anti heavy to kill a charger. Shoot the yellow part of the tail and even a primary can do it.
What you’re telling me here is that you weren’t coordinated with your team and not even trying to help eachother. Or that you were all clueless about how to kill a charger without AT weaponry.
If this is really the clueless part, this is very sad tbh.
No need to explain the game to me. Me and my team got our fair share of hours in it.
I also remember the time where high difficulty missions didn’t have dozens of behemoth chargers and bile titans spawn literally on top of me at the extraction zone.
But feel free to keep excusing bad game design that even the devs admitted isn’t enjoyable nor working as intended, while they keep nerfing fun weapons in their non-competitive game instead.
Perhaps they need to stop nerfing stuff nobody asked to get nerfed. The flamethrower was fun to use, but it was also necessary because of the broken amount of charger spawns that made it a vital weapon in battling these.
It’s not a competitive game, there should be no need to nerf stuff unless it’s broken beyond comprehension. In this case the charger spawns were utterly broken in many difficulties and missions, but instead they chose to “fix” the weapon instead of the spawns.
It’s not a competitive game, so why do people feel the need to play the highest difficulty if they can’t deal with an enemy you learn in d4 mission?
There is no broken amount of chargers. There are people incapable of dealing with them, which makes situations degenerate into chaos, which is exactly the point of this kind of enemy.
This is not a difficulty level thing, it’s a broken feature thing.
It also wasn’t consistent every mission. I did level 9 all the time and sometimes it was easy as fuck with next to no spawns, and other missions we had 10+ chargers (I’m not kidding) and bile titans on top at the same time during extraction.
It was physically not possible that the four of us could spawn in enough anti-heavy weapons to deal with all of them while trying to stick around the extraction area. Even despite the fact that we were all equipped to deal with these enemy types.
Which is when it stops being a skill issue and just becomes a broken game issue. Devs have already changed how enemy spawns work in this game multiple times, and admitted that it hasn’t worked as it should’ve before.
Tentacles make it worse. I’ve just been juggled by them for like 30 seconds or more at a time. If you get hit by one and ragdoll into another, you just bounce around until the game decides you’re allowed to play it again.
When those things spawn on the extract, it gets 10x more difficult, even on top of bile titans and chargers.
Different things will affect your feeling : different missions have different enemy distribution for one, and biome and modifiers will make a massive difference in difficulty. I am also comfident sometimes MO planets have increased difficulty too.
And again, you don’t need anti heavy to kill a charger. Shoot the yellow part of the tail and even a primary can do it.
What you’re telling me here is that you weren’t coordinated with your team and not even trying to help eachother. Or that you were all clueless about how to kill a charger without AT weaponry.
If this is really the clueless part, this is very sad tbh.
No need to explain the game to me. Me and my team got our fair share of hours in it.
I also remember the time where high difficulty missions didn’t have dozens of behemoth chargers and bile titans spawn literally on top of me at the extraction zone.
But feel free to keep excusing bad game design that even the devs admitted isn’t enjoyable nor working as intended, while they keep nerfing fun weapons in their non-competitive game instead.