• bouh@lemmy.world
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    4 months ago

    Different things will affect your feeling : different missions have different enemy distribution for one, and biome and modifiers will make a massive difference in difficulty. I am also comfident sometimes MO planets have increased difficulty too.

    And again, you don’t need anti heavy to kill a charger. Shoot the yellow part of the tail and even a primary can do it.

    What you’re telling me here is that you weren’t coordinated with your team and not even trying to help eachother. Or that you were all clueless about how to kill a charger without AT weaponry.

    If this is really the clueless part, this is very sad tbh.

    • PunchingWood@lemmy.world
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      4 months ago

      No need to explain the game to me. Me and my team got our fair share of hours in it.

      I also remember the time where high difficulty missions didn’t have dozens of behemoth chargers and bile titans spawn literally on top of me at the extraction zone.

      But feel free to keep excusing bad game design that even the devs admitted isn’t enjoyable nor working as intended, while they keep nerfing fun weapons in their non-competitive game instead.