:sicko

  • edge [he/him]@hexbear.net
    link
    fedilink
    English
    arrow-up
    77
    arrow-down
    3
    ·
    edit-2
    3 months ago

    Didn’t watch the video but I read his response comment and it basically boils down to “wah, devs will have to spend money and effort to make the game playable after shutdown”.

    Yeah, because we fucking paid for it.

    But it wouldn’t even take that much effort, despite what he says. They already have a server executable. They literally could just give us the exact binar(y/ies) that’s running on their servers (plus database schema I guess) and let us figure it out from there.

    • edge [he/him]@hexbear.net
      link
      fedilink
      English
      arrow-up
      41
      arrow-down
      3
      ·
      edit-2
      3 months ago

      And his “solution” is to make it clear before purchase that you’re only buying a license and it can be revoked or made useless at any point. Except companies can argue they already do that. It’s right there in the EULA, you did read it, right? You were supposed to. If not, it’s your fault you thought you were actually buying something.

      • edge [he/him]@hexbear.net
        link
        fedilink
        English
        arrow-up
        33
        ·
        edit-2
        3 months ago

        Aside from that it completely ignores that half the point is to preserve the games. When a company shuts down a (live service) game’s server, it’s dead. No one can ever play that game again. But people liked that game and want to keep playing it. They saw entertainment and artistic value in it and that value has been destroyed (well, locked away). It’s like the movies Warner Bros Discovery shitcanned despite pretty much being complete.

        You can argue against the artistic value of games (and the WBD “capeshit” movies that were scrapped) and I know a lot of people here would. But the fact is some people see artistic value in it, even a lot of people, therefore it is an art.

      • FourteenEyes [he/him]@hexbear.net
        link
        fedilink
        English
        arrow-up
        57
        ·
        3 months ago

        Lmao yeah it’s definitely small indie dev houses pushing this live service bullshit and not giant publishers who actually have the resources to maintain the servers for that sort of thing

        • edge [he/him]@hexbear.net
          link
          fedilink
          English
          arrow-up
          12
          arrow-down
          1
          ·
          edit-2
          3 months ago

          Does No Man’s Sky count as an indie dev making a live service game? It’s basically a live service game, just not a greedy money sucking one.

          But yeah, a vast majority live service games are coming from large corporations squeezing every last penny they can out of you.

      • autismdragon [he/him, they/them]@hexbear.netOP
        link
        fedilink
        English
        arrow-up
        54
        ·
        3 months ago

        You’re greedy.

        Who’s greedy, the consumer or the heartless art destroying corporation lol?

        The desire to preserve art isn’t greed. And quite frankly the live service model was greed-driven from the outset. So if corpos have to suffer a bit for it, great, love that for them.

      • edge [he/him]@hexbear.net
        link
        fedilink
        English
        arrow-up
        36
        ·
        edit-2
        3 months ago

        Do you just not understand the ask here? We’re not asking companies to host servers forever on their own dime. We’re asking them to give us the binaries so we can host the servers ourselves. It costs them nothing except maybe the one time effort of preparing the binary for public release.

        Or you get what you want and all you’ll get is a protocol the game because the rest of it is proprietary and puts other games at risk of being compromised

        The whole game is proprietary, but we still get the client software (for now…). It’s perfectly reasonable to ask for the server software to go along with it, and many games do provide that (Minecraft for example). And if someone having access to your server’s code - either through reverse engineering the binaries or even it being source-available - is a security issue, you’ve got shit security. Security by obscurity isn’t security.

        You’re greedy.

        You say in defense of multi-billion dollar corporations that are trying to squeeze every last penny out of people through various methods including psychological manipulation tactics taken straight from the gambling industry. Only to then cut it all off and leave them with nothing because it’s no longer profitable.

      • save_vs_death [they/them]@hexbear.net
        link
        fedilink
        English
        arrow-up
        35
        ·
        3 months ago

        You’re greedy.

        Yeah, I expect the thing I paid $70 for to keep working despite it being marginally inconvenient for the people that sold me that product. How selfish of me.

        We’ll see how well you handle being taken to court after burning through all your cash, I’m sure you’d regret signing that petition.

        Limited liability corporations are called that because their liability is limited by how much money they have, lmao. The accusation would simply lose their money, the court cannot force blood out of a stone. What are you talking about.

        Or you get what you want and all you’ll get is a protocol the game […]

        Or you can make server.exe (or god forbid, server.elf) runnable locally, like literally every other multiplayer game under the sun that allows public servers.

        You better brush up on […]

        I’m sorry overpaid consultants set you up for a scam infrastructure setup. That sounds like a skill issue.

      • m532 [she/her]@hexbear.net
        link
        fedilink
        English
        arrow-up
        25
        ·
        3 months ago

        Or… just give the players a server download, or make a singleplayer game, or make it work over lan or…

        There’s so many possibilities as soon as you get out of the vampire mindset

      • Tomorrow_Farewell [any, they/them]@hexbear.net
        link
        fedilink
        English
        arrow-up
        25
        ·
        3 months ago

        How about you spin up a live service game or a game with online components requiring constant support and updates

        How about everybody stops making slop like that, instead?
        How about people make actually good games instead?

        You better brush up on c++, kubetneties, load balancing, AWS, encryption, writing net code, etc.

        Actually, I am doing or planning to do stuff like this in the coming weeks, in addition to making assets for a game I’m making. I am not making live service garbage, though.

        Also, how about people stop simping for some of the worst and richest monsters on the planet?

      • sawne128 [he/him]@hexbear.net
        link
        fedilink
        English
        arrow-up
        21
        ·
        3 months ago

        I just posted this comment in this thread:

        He and his Reddit fanboys believe that the campaign is meant to force companies to host servers forever, and it will apply retroactively to every game to exist, and every publisher will have to give the games away for free forever, and Ross Scott will come and take your toothbrush. Or, he doesn’t believe this and is just trolling and slandering.

        And here we have an example of exactly what I mean. Let me type it out so that you can understand: THE WHOLE POINT OF THE CAMPAIGN IS THAT GAMES SHOULD WORK WITHOUT SUPPORT FROM THE PUBLISHER. THE SERVER SUPPORT CAN END AT ANY TIME AS FAR AS IT IS CONCERNED. Seriously, where the hell do you fucking morons even get this idea that the publisher is being asked to support the game forever? Every video from Accursed Farms has SUPER DUPER EXTREMELY clear about this. The website is SUPER DUPER EXTREMELY clear about this. And this shouldn’t even need to be explained, because NOWHERE has it been implied that the publisher should support the game forever, and it has ABSOLUTELY NOTHING to do with the campaign.

        because the rest of it is proprietary and puts other games at risk of being compromised

        Wow, not the customers fucking problem.

        and pay for all of the server infrastructure to get it working.

        Not the publishers problem and none of your business.

      • the_post_of_tom_joad [any, any]@hexbear.net
        link
        fedilink
        English
        arrow-up
        16
        ·
        3 months ago

        How come so many of you effin low-info simps use the same painfully stupid line? Is it the only copypasta you can read?

        Goddamn just look at this mess… Look! the idea that someone should suffer this insultingly stupid opinion for 3 full paragraphs is just fucking rude. Tighten your shit up.

      • Egon [they/them]@hexbear.net
        link
        fedilink
        English
        arrow-up
        12
        arrow-down
        1
        ·
        3 months ago

        You are a very stupid person who is unable to form their own opinion about anything. Despite this you still need to feel superior, so you regurgitate the most common mainstream arguments whenever you run into anything that disagrees with what your peanut mind has been told is correct. When you receive pushback you think it is because the other side is triggered or full of shills, this too is something you’ve been told to think and it is much more comfortable to you than the idea you might have to actually research something before you can speak on it.
        You are a massive dumbass and your parents failed in raising you