• isthingoneventhis@lemmy.world
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      7 months ago

      I’ve caught myself thinking this a lot, game guides, reviews, everything was so much easier digging around in when it was written. Now we have to sit and fuck around with timestamps and waste time instead of just ctrl + f what I need.

      • walderan@sh.itjust.works
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        7 months ago

        Here’s a tip for YouTube, than might come in handy.
        In videos that have subtitles available, you can go to the bottom of the description and hit the Show Transcript button. It opens the transcript on the right, and you can search in it. The negatives are that it’s not always available, and when it is, and it’s automatically generated, it might be inaccurate/misspelled, especially for niche technical terms.

      • Kecessa@sh.itjust.works
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        7 months ago

        How I miss the GameFAQs days… Although, with 3d games it sure is easier to navigate using a video instead of written instructions…

        • isthingoneventhis@lemmy.world
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          7 months ago

          I feel both ways I think. Video walkthroughs are awesome when they’re put together well, I also think written guides with good visuals are also awesome too. But because basically all the video guides suffer from YTs shitty algorithms, it forces the stupid “WoAeW U wonNt BeliVe ThiS?!?!” title bullshit and floods out better guides trying to “get in on” a trend in a game, etc. It’s a mixed bag like everything else in life, but fuck it is just super frustrating sifting through 4-7m videos of something that could have just been written down.

          • Kecessa@sh.itjust.works
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            7 months ago

            Oh yeah, written guides with visual aids are the best, I was thinking about GameFAQs 100% text (and ASCII art) guides

        • otp@sh.itjust.works
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          7 months ago

          Do most people spend 5.5 minutes searching an article that they’re not even certain has what they’re looking for?

          Edit: I spent less than 2 minutes on the GitHub page, and followed a link to another GitHub page, and got all the information I was curious about. Didn’t even need to Ctrl+F; just scroll around!

          • BlueSquid0741@lemmy.sdf.org
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            7 months ago

            In response to people saying they want a written article and not a video, you said to watch the video faster. That’s why the dislikes.

  • QuarterSwede@lemmy.world
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    7 months ago

    What is static recompilation?

    Static recompilation is the process of automatically translating an application from one platform to another.

    How is this related to the decompilation project?

    Unlike N64 ports in the past, this project is not based on the source code provided by a decompilation of the game. This is because static recompilation bypasses the need for decompiled source code when making a port, allowing ports to be made without source code. However, the reverse engineering work done by the decompilation team was invaluable for providing some of the enhancements featured in this project. For this reason, the project uses headers and some functions from the decompilation project in order to make modifications to the game.

    It’s obvious this is the next level for retro gaming.

    • AProfessional@lemmy.world
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      7 months ago

      All modern emulators are dynamic recompilers, its the the present. Static is arguably worse but has some upsides. It’s just that the n64 emulators have been quite stagnant.

  • NutWrench
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    7 months ago

    I’m hoping it’s not just an emulator with spam.

        • Prunebutt@slrpnk.net
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          7 months ago

          All copyrighted material is stripped from the repos and has to be extracted from a valid rom by the user.

          The reverse engineered code doesn’t count as derivative.

          Super Mario 64 has been decompiled for years now.

          • notfromhere
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            7 months ago

            I am not a lawyer so can’t comment on the reverse engineered code counting as derivative. Personally, I thought it would be considered that. The time doesn’t mean much considering Yuzu.

            Yuzu | Initial release | January 14, 2018; 6 years ago |

            • Prunebutt@slrpnk.net
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              7 months ago

              Yeah, but the Yuzu devs allegedly bragged about TotK running on EA builds before release. The decompilers weren’t that stupid.

              Decompilations are about as legal as emulators (that don’t circumvent encryption).