• janoosh@szmer.info
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    Seems like a solid and overall expected effort, nothing groundbreaking. I think most of the seasoned fans expected these things. Which is good, if the basics are solid it’s easier to later build upon them. Personally, things I like the most are how citizen’s age influences their pathfinding, that we will be able to build new outside connections and of course new info views.

    Also, in the video I noticed that drivers turn off their high beams at night when there’s another vehicle approaching in front of them, neat!

    • Mermitian@lemmy.caOP
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      Nothing groundbreaking, but it might be enough to not necessarily need a mod like TMPE. And the high beams was such a cool detail!

      • janoosh@szmer.info
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        Exactly, hopefully it will be one less thing to worry about. If the rest of dev diaries will be at least of this “nothing groundbreaking” quality we’re in for a good game I think.

  • NorwegianBlues@sh.itjust.works
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    is it just me or are these devs doing everything right? Incredibly informative, really frequent and detailed communication, and the product is looking to be a solid, significant improvement but largely in uncontroversial ways on the first game. Make everyone happy, alienate no-one. They seem so in tune with their player base, it’s rare to see. (Fingers crossed it remains so).

    • cheer
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      I gotta agree. Everything they’ve shown so far is a direct improvement to the first game. I think I remember hearing they hired or consulted the developers of many popular mods for the development of this game, and it’s really paid off.

    • Mermitian@lemmy.caOP
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      No I fully agree. With what we have seen so far, I feel that this is the best possible outcome of a sequel to the game we all love.

  • bagfatnick@kulupu.duckdns.org
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    The frequency and clarity of the updates are really appreciated. I know it’s a pre-release, and the “gameplay” was likely highly selected for, but it’s looking mighty polished!

  • flauschke@feddit.de
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    I’m surprised they’ve dropped a new video already. I thought they would space them out more because the release date is still some time away.

    • Mermitian@lemmy.caOP
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      Yeah they’re doing two videos every week, it seems. One to accompany the feature highlights on Monday, and another devs highlight on Thursday

      Official reveal schedule, see https://www.paradoxinteractive.com/games/cities-skylines-ii/features

  • 𝙚𝙧𝙧𝙚@feddit.win
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    Managing traffic is the most addicting part of CS for me. Super hyped for CS2. Rerouting is gonna add so much realism.

  • Geek_King@lemmy.world
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    I’m excited for this game, I’ve loved city simulation games since playing Sim City 1 on SNES at a friends cabin. I hope the new traffic AI changes help, because C:S1 had such serious issues with traffic, it just insurmountable. If the AI changes help make the city actually flow correctly, maybe that’ll correct my number one problem in C:S1, dead bodies wouldn’t get picked up no matter how many crematoriums or cemeteries I had.

    I hope this game comes out soon, the way they’re dripping info makes me feel like the release date they have in mind is waaaay out there.