Bladecoder is a set of tools to create interactive graphic adventures (classical point and click games). A few weeks ago they recently released version 4.1.0 here: https://github.com/bladecoder/bladecoder-adventure-engine/releases/tag/v4.1.0
Bladecoder is an alternative to the popular Adventure Game Studio, which is also open source.
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I’m not familiar enough with game engines to know how it compares. Maybe @deadsuperhero@lemmy.ml knows, he makes these types of games on the side.
It’s probably fine, biggest piece of feedback is that it’s Java-based, and seems to use a different workflow than what I’m used to with Adventure Game Studio
AGS breaks out a lot of this stuff into separate contexts, to the point where GUIs, Characters, and Cursors all have their own tab in the editor window.
That being said, Bladecoder seems to have a lot of the fundamentals right, like using polygon shapes to define hotspots and walkable areas. The only thing I couldn’t really find in this project was a scripting API, which is something that makes AGS really great.
Anyway, it’s always great to see new Free Software projects come out for authoring games! It’s something that I love to see, and hope to see more FOSS indie games made with these tools!