So what are you Pathfinder players/dms been up to? Running any adventure paths? Whats your character’s build/concept? 1st edition or 2nd edition? Just wanted to make a post for a general discussion.
So what are you Pathfinder players/dms been up to? Running any adventure paths? Whats your character’s build/concept? 1st edition or 2nd edition? Just wanted to make a post for a general discussion.
I’m running through the beginner’s box in Foundry VTT. I picked it up on a Humble Bundle sale, and it’s my group’s first exposure to the system after 5e. I’m absolutely astonished with how easy the box is to run, how well polished the content is, and how awesome the system is to play and GM in.
Yeah I’ve also been running the beginner box and the level of automation and prep that the foundry stuff includes is mind boggling. I feel like I only need to do like an hour of prep per 3-hour session
Hey, I’m right there with you! Polished is a great way to describe it. How are you enjoying Foundry? I bought the physical box as well as the Foundry module. I’m hoping to run it live, but I’m curious about the VTT experience.
I absolutely love Foundry. I’ve been running a D&D game in it for a few years, and it blew Roll20 out of the water when we switched. Dynamic lighting, walls, and lots of little nice features make it great to use. The 5e system is good in FVTT, but it pales in comparison to Pathfinder 2e. I think a lot of that is due to the licensing differences, but I can’t say for sure. As an example, if a spell has an effect (bonus, penalty), a card appears in the chat and you can drag the effect onto your character token. The bonus will become active, and it’ll affect rolls, etc. Same thing for stuff like blinded. Basically, all the annoying-to-track things just work automatically out of the box. Every rule and creature is in there, and it’s all coded smartly.
At this point, having played 5e live (no VTT) as well as in Roll20 and in Foundry, and PF2e in Foundry, I think I definitely prefer Foundry, and would use it even for future in-person games. It’s just massively easier to prep and track stuff as a GM, and nicer for ability management as a player.