Great points, esp re mechanics of different systems including a codified system for running away. This is in BIND, right? Interesting.
As for the maps, it’s not just that I have maps. It’s that the entire prep is location-based rather than scene-based. Free exploration and interaction rather than “this happens, then this happens, then either this or that happens, then this happens”.
Great points, esp re mechanics of different systems including a codified system for running away. This is in BIND, right? Interesting.
As for the maps, it’s not just that I have maps. It’s that the entire prep is location-based rather than scene-based. Free exploration and interaction rather than “this happens, then this happens, then either this or that happens, then this happens”.
This worked in BIND, and also for a Dark Ages: Vampire campaign I ran.
If you’re into map-making, check out the CC-0 map pieces for GIMP in the site.
Do you post example maps?
I’ve been in TPK’s in Vampire (as a player) so it can certainly happen there. 🧛♀️ But I’m gonna check out BIND for its escape rules.
My maps are nothing fancy and I mostly use ones made by others (modules). I’ve been in the One Page Dungeon Contest a few times, though ♥