GE-Proton9-9

Hotfix:

  • When I updated winetricks in 9-8 I forgot to make it executable. This fixes it so winetricks is executable again.

GE-Proton9-8

  • wine updated to latest bleeding edge

  • dxvk updated to latest git

  • vkd3ed-proton updated to latest git

  • dxvk-nvapi updated to latest git

  • steam client changes pulled in from upstream

  • vrclient changes pulled in from upstream

  • various game quirk fixes pulled in from upstream (Farlight 84, MultiVersus, Bad Mojo Redux, (Arcanum: Of Steamworks and Magick Obscura)

  • umu clients can now run winetricks verbs (Thanks R1kaB3rN)

  • added pending patch for DXGI_FORMAT_R8G8B8A8_UNORM on d2d_wic_render_target_init needed for Alt:V – GTA V custom client (Thanks S0P4)

  • staging patches rebased (minor)

  • fsr patch rebased (minor)

  • protonfixes: winetricks updated to current git

  • protonfixes: winetricks vcrun2022 sha256 hashes updated for vcrun2022 (https://github.com/Winetricks/winetricks/issues/2235)

  • protonfixes: fix added for Contractors VR (thanks ToRRent1812)

  • protonfixes: fix added for gog: resident evil (thanks ImLinguin and keenanweaver)—

  • Bulletdust
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    5 months ago

    Has anyone been able to get Nvidia Reflex working under DX11 titles using DXVK? I can get it working under DX12 titles using VKD3D and Linux native titles, but I can’t get it working under DX11 titles.